| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
| |
The attached patch implements osKey2Name and osName2Key
which converts between a UUID key for an avatar and
an avatar name and vice-versa.
osKey2Name is similar to llKey2Name except that it will work
even if the avatar being looked up is not in the same region
as the script.
|
|
|
|
|
|
|
|
|
|
|
|
| |
With some support from HomerH, this patch adds support for Wind
Model plugins via the mono.Addin framework.
* Adds console & OSSL access to Wind Parameters
* Adds plug-in support for custom wind models
* Provides two example Wind Model plug-ins
Documentation for the wind module is temporarily located at http://code.google.com/p/flotsam/wiki/CoreWindModule [^]
-- will move this documentation to http://opensimulator.org [^]
after the patch has been committed.
|
|
|
|
|
|
|
|
| |
in which the script is running.
- found a bag of space characters under my desk, thought i'd donate them
to the JSON OSSL function (aka clean up)
|
|
|
|
|
|
| |
Fixes Mantis #3313
|
|
|
|
|
|
|
| |
issues with the sun module.
Fixes Mantis #3295
|
|
|
|
| |
off OsSetParcelMediaTime, which was only ever added for testing. And all the logic code of it has been commented out for a long time.
|
|
|
|
|
|
|
| |
isn't tested, but it doesn't break anything else. The reason for this
function is to let in world tools be used to coordiante out of world
network services that need access to client ip addresses.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The attached patch implements osGetDrawStringSize that looks like:
vector osGetDrawStringSize(string contentType, string text, string
fontName, int fontSize)
in LSL. It is meant to be used in conjunction with the osDraw*
functions. It returns accurate information on the size that a given
string will be rendered given the specified font and font size.
This allows for nicely formatted and positioned text on the generated
image.
|
|
|
|
|
|
|
| |
to OSSL.
Fixes Mantis #3173
|
|
|
|
|
|
|
|
| |
to OSSL.
Applied with changes.
Fixes Mantis #3172
|
| |
|
|
|
|
|
|
| |
Added osTeleportAgent with region coordinates to
support hyper grid scripted teleports.
|
| |
|
|
|
|
|
| |
function we were missing.
|
| |
|
|
|
|
|
|
| |
The following patch implements osMakeNotecard as specified on the OpenSim website
|
|
|
|
|
|
|
|
|
|
| |
This patch allows an object to directly message another object given its
key using the method osMessageObject(key objectUUID,string message).
to communicate with an object it must implement the dataserver listener
method. The dataserver method is passed the key of the calling object
and a string message.
|
|
|
|
|
|
| |
Fix llSetVehicleFloatParam to accept LSL_Float
|
| |
|
|
|
|
|
|
|
| |
Causes the dataserver event to return "OpenSim" when running on OpenSim.
Requires ThreatLevel to be "High" or above to function.
|
|
|
|
|
|
|
|
| |
Thank you, fusspawn, for an implementation of osGetSimulatorVersion.
This patch removes the llRequestSimulatorData(..., 128) hack and
implements the functionality as an osFunction.
|
|
|
|
|
|
|
|
|
| |
A number of the deprecated functions had missing parameters
causing compile errors. These included:
llSound, llMakeExplosion, llMakeFountain, llMakeSmoke,
llMakeFire, llPointAt, llXorBase64Strings, llSetPrimURL
|
|
|
|
|
|
|
|
|
|
| |
OS/SL script conformance, implement llSoundPreload and
llRemoteLoadScript to behave as in SL. In SL
llSoundPreload appears to do nothing. In OS
llRemoteLoadScript shouts an error when invoked
"Deprecated. Please use llRemoteLoadScriptPin instead."
|
| |
|
|
|
|
|
|
|
|
|
| |
The binaries are still different, but that is only a small step away now.
The OSSLPrim has been removed. This commit will breal all scripts
using Prim.Scale(), etc, syntax. It was not secure and will have to
be brought back in another form.
|
|
|
|
|
|
|
|
| |
Thank you, tyre, for a patch that refactors LSL to use a unified set of
method signatures and type names, reorders methods and removes unused
and adds new method stubs.
|
|
|
|
|
|
|
|
| |
Patch for new scripting method osParseJSON.
also, a couple of warning bugs killed.
|
|
|
|
|
| |
adds the new function osTeleportAgent().
|
|
|
|
|
|
|
|
|
| |
Remove some unused osFunctions that were left in the LSL function
file from the separation way back when. Inline the osSetParcelMediaURL
code to get rid of the osFunction. Really need to add a way for one API
to call another.
|
|
|
|
|
|
| |
Add a Dictionary for faster lookup of cached items.
|
|
|
|
|
|
|
|
| |
added void osSetParcelMediaTime(double time) command to script engines.
which sets the position of the media that is playing. Time is in seconds.
Doesn't do any security checking (should be checking that the object/script is owned by the parcel owner). So could be abused, if it is then we should remove it, or add the security.
Only tested in dotnet scripting engine, but should work in XEngine too.
|
|
|
|
|
|
|
|
| |
Another new OSSL function for returning the name of the script engine
currently running, osGetScriptEngineName, added to both DotNet and XEngine
OSSL API.
|
|
|
|
|
|
|
| |
Patch to fix the passed parms and properly show llTakeCamera and
llReleaseCamera as deprecated. Patch for both XEngine and DotNetEngine.
|
|
api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done."
Thank you, Melanie!
|