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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation (follow)
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* Enables cast from int to float for MOD* functions;Mic Bowman2012-09-051-1/+1
* wrapping attachment functions in a regionSignpostMarv2012-09-041-0/+2
* Implementing functing to send messages directly to attachmentsSignpostMarv2012-09-041-0/+131
* refactoring the grunt work of MessageObject into a private method with a UUID...SignpostMarv2012-09-041-0/+5
* implementing a function to get the number of attachments wornSignpostMarv2012-09-041-0/+38
* Revert "made setting rotation match Second Life"Melanie2012-09-031-1/+32
* Revert "no need to assign rotation to a variable now"Melanie2012-09-031-1/+2
* Revert "formatting"Melanie2012-09-031-2/+2
* formattingSignpostMarv2012-09-031-2/+2
* no need to assign rotation to a variable nowSignpostMarv2012-09-031-2/+1
* made setting rotation match Second LifeSignpostMarv2012-09-031-32/+1
* Implementing a vastly simpler means of allowing region modules to access GetL...SignpostMarv2012-08-311-1/+1
* refactoring as the list funcs either skip invalid values or recall ToDoubleListSignpostMarv2012-08-301-12/+11
* This partially implements the LSL function to set the responseMic Bowman2012-08-291-1/+17
* implementing rule trackingSignpostMarv2012-08-291-6/+9
* track originating IScriptApi method for SL-like error messages. Will add rule...SignpostMarv2012-08-292-12/+16
* implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParamsSignpostMarv2012-08-252-11/+60
* minor formattingSignpostMarv2012-08-251-2/+2
* refactoring to local variable for cleaner codeSignpostMarv2012-08-251-2/+5
* since we will be making the Get return type the remaining ruleset as with the...SignpostMarv2012-08-252-18/+22
* use SceneObjectPart instead of varSignpostMarv2012-08-251-3/+3
* renaming to be similar to equivalent Set commandSignpostMarv2012-08-252-7/+7
* stripping superfluous whitespaceSignpostMarv2012-08-241-3/+0
* immediately returning the string.Join operation instead of checking if the li...SignpostMarv2012-08-241-11/+5
* refactoring using List.ConvertAll<string>SignpostMarv2012-08-241-6/+5
* Revert "implementing function to allow scripts to self-replicate as if the ow...Justin Clark-Casey (justincc)2012-08-241-50/+0
* implementing function to allow scripts to self-replicate as if the owner dupl...SignpostMarv2012-08-241-0/+50
* Removed land checking as suggested by SignpostMarv.TBG Renfold2012-08-241-12/+2
* Adds osGetHealth.TBG Renfold2012-08-241-0/+21
* this should be an if-else block in case the non-phys min/max are smaller than...SignpostMarv2012-08-221-5/+7
* refactoring out SetFaceColorSignpostMarv2012-08-201-2/+2
* making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2012-08-201-1/+1
* single operation for PRIM_COLORSignpostMarv2012-08-201-2/+1
* Add --force flag to "kick user" console command to allow bypassing of recent ...Justin Clark-Casey (justincc)2012-08-201-2/+2
* integrating redundant code into operatorSignpostMarv2012-08-181-13/+1
* Rot2Quaternion is now redundantSignpostMarv2012-08-182-12/+11
* constructor means not having to manually refer to individual propertiesSignpostMarv2012-08-181-2/+2
* implicit operators mean one does not need to instantiate new objects manuallySignpostMarv2012-08-182-7/+5
* adding missing refactor for LSL_VectorSignpostMarv2012-08-181-1/+1
* Fix the whitespace formatting error introduced by the last patchMelanie2012-08-181-2/+2
* refactoring for Vector3 operator & constructor tweaksSignpostMarv2012-08-185-90/+63
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-181-26/+32
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| * adding null return to fix buildingSignpostMarv2012-08-171-1/+1
| * fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv2012-08-171-2/+4
| * implementedSignpostMarv2012-08-171-0/+13
| * attempt to handle InvalidCastException in a manner similar to Second LifeSignpostMarv2012-08-171-0/+4
| * adding a clip method to handle Vector3 objects to enable a minor amount of re...SignpostMarv2012-08-171-6/+5
| * enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-151-20/+8
* | Do a proper null check to avoid the overloaded operator == trapMelanie2012-08-161-1/+1
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* Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv2012-08-151-49/+74