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* OhSillyThreatLevels should throw an exception when not allowed.onefang2019-08-221-7/+3
* Gatekeeper -> GatekeeperURIonefang2019-07-251-2/+2
* Revert list content type check.onefang2019-07-241-6/+10
* TPs from scripts avoid all that silly raycasting nonsense, just go where we ask.onefang2019-07-212-8/+8
* Allow menu items longer than 24 characters once more.onefang2019-07-201-5/+2
* Remove some script distance limits.onefang2019-05-191-5/+1
* One last big source of script slowness removed.onefang2019-05-192-181/+14
* More script speed ups.onefang2019-05-194-540/+0
* Less Oh Silly Threat detection.onefang2019-05-191-214/+24
* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-199-2434/+6027
* Don't throw exceptions on threat level checks and a few other script function...David Walter Seikel2016-11-222-95/+104
* Adjust OS script functions threat levels, and don't bother wasting time check...David Walter Seikel2016-11-071-139/+39
* Remove silly rezzing distance limits. They just make scripters work around t...David Walter Seikel2016-11-072-9/+1
* Excess white space removal.David Walter Seikel2016-11-071-9/+9
* Sleep is for the weak. No wonder the standard script engines are so slow.David Walter Seikel2016-11-052-170/+0
* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-037-1398/+5758
* Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun2013-02-081-3/+10
* Mantis 6507 keys returned by llGetAgentList incorrect for llList2KeyTalun2013-02-081-2/+2
* Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)2013-01-252-2/+2
* New constants for llGetObjectDetailsTalun2013-01-251-0/+75
* Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)2013-01-252-32/+38
* Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)2013-01-251-32/+62
* Set default particle burst count to 1 instead of 0 in any set particle system...Justin Clark-Casey (justincc)2013-01-041-3/+3
* Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)2013-01-041-1/+1
* Automatically grant sit-related llRequestPermissions() for subsequent avatars...Justin Clark-Casey (justincc)2013-01-041-15/+1
* refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar...Justin Clark-Casey (justincc)2013-01-041-7/+1
* Fix llGetLinkName() to return the name of the last avatar sat as the last lin...Justin Clark-Casey (justincc)2013-01-041-41/+35
* Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-041-17/+31
* Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs b...SignpostMarv2013-01-041-8/+15
* If an NPC is unowned, then always auto-grant permissions requested via llRequ...Justin Clark-Casey (justincc)2013-01-041-1/+1
* Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)Robert Adams2012-12-311-2/+11
* Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2012-12-181-3/+4
* XmlRpcGridRouterBlueWall2012-12-031-0/+7
* Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-141-0/+33
* llSetLinkCamera implementationPixelTomsen2012-11-091-0/+30
* Change user message on TeskInventoryAccepted to let the viewer format itMelanie2012-11-051-5/+5
* refactoring llCollisionSound to use new KeyOrName methodSignpostMarv2012-10-291-10/+1
* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-291-6/+3
* refactoring llTriggerSoundLimited to not use the LSL methods, since that will...SignpostMarv2012-10-291-2/+2
* refactoring llGetPos() to take advantage of implicit converterSignpostMarv2012-10-291-2/+1
* shifting from two instances of typecasting to one instance of typecasting in ...SignpostMarv2012-10-291-4/+4
* 80-character width terminal formatting of recent commits to llPlaySound, llPl...SignpostMarv2012-10-291-7/+15
* shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-291-4/+40
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-5/+17
* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-21/+7
* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-1/+1
* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-25/+3
* transposing preload sound onto sound moduleSignpostMarv2012-10-291-1/+2
* transposing stop sound into sound moduleSignpostMarv2012-10-291-37/+5
* moving comment for llStopSound inside the method block prior to transposition...SignpostMarv2012-10-291-1/+1