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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs (follow)
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* minor: Add comment as to why we are pulcking plain old ints out of the LSL_Li...Justin Clark-Casey (justincc)2012-10-261-0/+2
* Removing the apparently superfluous explicit namespace reference so that the ...SignpostMarv2012-10-261-8/+2
* system ints can end up in LSL lists, which can cause counter-intuitive unknow...SignpostMarv2012-10-261-0/+2
* When scripts generate expected exceptions (e.g. due to checked bad parameter)...Justin Clark-Casey (justincc)2012-10-251-5/+5
* passing in the function name to MOD_Api.ConvertFromLSL for more user-friendly...SignpostMarv2012-09-101-4/+4
* Enables cast from int to float for MOD* functions;Mic Bowman2012-09-051-1/+1
* implicit operators mean one does not need to instantiate new objects manuallySignpostMarv2012-08-181-4/+3
* refactoring for Vector3 operator & constructor tweaksSignpostMarv2012-08-181-4/+3
* Enables support for UUIDs to be returned in lists fromMic Bowman2012-07-201-3/+13
* refactor: Eliminate local id parameter from api initialize.Justin Clark-Casey (justincc)2012-05-081-3/+1
* Instead of constantly looking up unchanging self item in script code, pass in...Justin Clark-Casey (justincc)2012-05-081-5/+5
* Add a hust UUID to the script invocationsMelanie2012-03-261-1/+10
* Add support for key, vector, rotation and list types for bothMic Bowman2012-03-241-57/+188
* Adds a new script command 'modInvoke' to invoke registered functionsMic Bowman2012-03-151-0/+109
* Add IScriptModuleComms interface and region module to handle dispatch ofMelanie2009-11-101-3/+16
* Add modSendCommand function (note, this is a new API module, using the APIMelanie2009-11-101-0/+121