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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs (follow)
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* Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wai...Justin Clark-Casey (justincc)2013-01-231-1/+1
* Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)2013-01-161-3/+5
* Instead of passing separate engine, part and item components to script APIs, ...Justin Clark-Casey (justincc)2013-01-151-7/+6
* refactoring for Vector3 operator & constructor tweaksSignpostMarv2012-08-181-4/+4
* refactor: Eliminate local id parameter from api initialize.Justin Clark-Casey (justincc)2012-05-081-3/+1
* Instead of constantly looking up unchanging self item in script code, pass in...Justin Clark-Casey (justincc)2012-05-081-3/+1
* refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateM...Justin Clark-Casey (justincc)2012-04-171-3/+3
* Introduce a LightShare kill packet ans send it when needed. Currently onlyMelanie2011-12-281-0/+1
* Add case to Lightshare/WindlightBlueWall2011-10-221-0/+3
* lsGetWindlightScene() returns raw int value, which makes unable to compare to...Makopoppo2011-07-091-2/+3
* Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie2010-11-031-0/+17
* When LightShare is enabled, the standard day cycle is bypassed and replaced byMelanie2010-11-031-0/+1
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-08-251-3/+1
* Add --merge switch to load iar.Justin Clark-Casey (justincc)2010-06-301-1/+1
* Rename CM files to LSMelanie Thielker2010-06-111-0/+504