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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs (follow)
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* Thank you Flyte Xevious for Mantis #3361 - Implementation of llEdgeOfWorldDahlia Trimble2009-03-291-2/+60
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* * This updates LibOMV to the current release 0.6.0 on March 19 2009Teravus Ovares2009-03-271-1/+1
| | | | | | * Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder. This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
* Change llGetOwnerKey to use another overload of GetSceneObject.Melanie Thielker2009-03-241-1/+1
| | | | | | Fixes Mantis #3326
* Fixed the looping on llParcelMediaCommandList, now PARCEL_MEDIA_COMMAND_PLAY ↵MW2009-03-171-2/+13
| | | | will make the media play only once like its meant to, and PARCEL_MEDIA_COMMAND_LOOP can be used to make it loop.
* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2009-03-171-5/+10
| | | | | | | | | | | | | | | | Attached is a patch which enabled through an OpenSim.ini option the ability to read long notecard lines. Currently although the data is read from the notecard it is truncated at 255 characters (same as for the LL servers. This patch allows the setting of that limit to a different value. ; Maximum length of notecard line read ; Increasing this to large values potentially opens ; up the system to malicious scripters ; NotecardLineReadCharsMax = 255 this allows for save/restore functionality using notecards without having to worry about very short line length limits.
* * Make all coded defaults match settings in OpenSim.ini.exampleJustin Clarke Casey2009-03-111-1/+3
| | | | | | | * In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using * OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
* Limit the message length from llInstantMessage to 1024 characters ↵idb2009-03-071-1/+5
| | | | | | | | http://wiki.secondlife.com/wiki/LlInstantMessage Also truncate messages that may exceed the limit set by the packet size. The limit in OpenMetaverse is 1100 bytes including a zero byte terminator. Fixes Mantis #3244
* Added the ability to set User-Agent in llHTTPRequest. No new default value ↵idb2009-03-071-0/+3
| | | | | | | has been set since having no User-Agent seems to work well but the facility is now available to set this if required. Using something based on the pattern of SLs User-Agent may well cause problems, not all web servers respond well to it. See the notes in the SL Wiki http://wiki.secondlife.com/wiki/LlHTTPRequest Fixes Mantis #3143
* Update svn properties, minor formatting cleanup.Jeff Ames2009-03-071-14/+14
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* Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:Charles Krinke2009-03-061-16/+13
| | | | | | | | | | llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does, and it should recalculate the absolute height to hover at as an object moves to reflect the current ground/water height under it. Correctly implementing required adjusting the Physics interfaces and implementing at the physics plug-in level. The attached is a patch that correctly implements llSetHoverHeight() including updates to the ODE physics plug-in.
* * refactor: Remove GetLandOwner function from SceneJustin Clarke Casey2009-03-061-17/+22
| | | | | | * Simplify since the land is never null
* * Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap ↵Justin Clarke Casey2009-03-051-12/+9
| | | | (which is used in other contexts)
* * refactor: move media and music url setting from scene into LandObjectJustin Clarke Casey2009-03-051-3/+5
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* Fixes Mantis #3255. Thank you kindly, MCortez, for a patch that:Charles Krinke2009-03-051-9/+8
| | | | | | | | | | Changes to IWindModule interface: Change from assuming a single array of 256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3 * Changed llWind() to use new lookup method of IWindModule * Moved logic for determining the wind at a given point in the data array from llWind() to the Wind Module itself.
* Fixes Mantis #3194. Thank you kindly, Godfrey for a patch that:Charles Krinke2009-03-051-1/+19
| | | | | | fixes llSetLinkPrimitiveParams() - PRIM_ROTATION rotates the prim containing the script, rather than the specified child prim
* Fixes Mantis #3253. Thank you kindly, Godfrey, for a patch that:Charles Krinke2009-03-051-1/+1
| | | | | | Corrects the incomplete implementation of llXorBase64StringsCorrect() so that it returns the proper reversible result.
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-6/+8
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* Refactor log4net logger handling in script engine. (#3148)Jeff Ames2009-02-221-1/+2
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* Thank you kindly, DoranZemlja for a patch that:Charles Krinke2009-02-211-1/+1
| | | | | | Solves the Object-Key problem when using llHTTPRequest()
* Add copyright headers. Minor formatting cleanup.Jeff Ames2009-02-211-2/+2
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* Thank you, robsmart, for a patch that allows the shard to be set.Melanie Thielker2009-02-211-1/+9
| | | | | | | | The built-in default is OpenSim, unless a user server url is given, then that is used, unless "shard" is also goven, then shard takes precedence. The defult in OpenSim.ini is "OpenSim" for compatibility.
* * Consistently lock part.TaskInventory as pointed out in ↵Justin Clarke Casey2009-02-201-167/+350
| | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=3159 * Not locking causes enumeration exceptions as described in this matis * part.TaskInventory needs to be locked for every access as it's a dictionary * Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is cloned instead
* Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker2009-02-171-2/+2
| | | | | | | | and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-161-2/+2
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* Thank you, DoranZemlja, for a patch that implements local inter-object emailMelanie Thielker2009-02-141-1/+8
| | | | | | | delivery. Leaving Mantis #3145 open so that more code can be added.
* Correct llGetNumberOfPrims to include sitting avatars in the count.idb2009-02-131-2/+18
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* Fix some compiler warnings. Minor formatting cleanup.Jeff Ames2009-02-131-4/+4
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* Thank you kindly, FrankNichols for a patch that:Charles Krinke2009-02-111-1/+1
| | | | | | | The following patch fixes http://opensimulator.org/mantis/view.php?id=3107 [^] by changing call from setRot to llSetRot, the later handles child prim being rotated relative to root prim in linked set.
* From Rob Smart <SMARTROB@uk.ibm.com>Sean Dague2009-02-101-1/+5
| | | | | | | | | | | | In SL if llAbs() is called with the minimum integer value of -2147483648 it will return that value untouched without error. this patch replicates the SL functionality. OpenSim currently throws an overflow exception: number too small under mono or a "System.OverflowException: Negating the minimum value of a twos complement number is invalid. " under .NET
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* Update svn properties, minor formatting cleanup.Jeff Ames2009-02-091-2/+2
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* This patch implements llLookAt to the extent that an object will correctlyDr Scofield2009-02-091-1/+23
| | | | | | | | | rotate and point to the target, however it doesnt yet use the damping or strength parameters. From: Robert Smart <smartrob@uk.ibm.com>
* the parameters for llAtan2 were inverted before passing to Math.Sean Dague2009-02-071-1/+1
| | | | | Thanks to Rob Smart for pointing this out.
* Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker2009-02-071-6/+0
| | | | | | | | | line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-5/+4
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * Fission SceneObjectTests into basic and linking setsJustin Clarke Casey2009-02-031-1/+5
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* * Lock the parts for the old group while we're clearing it as well - not ↵Justin Clarke Casey2009-02-031-0/+5
| | | | | | | | much point doing one without the other * Shouldn't result in any deadlocks as I don't think there are any locks in the calling code
* Correct the method signature on llMakeFountain.idb2009-02-011-1/+1
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* Flesh out llGetAgentLanguage to return "en-us" untilCharles Krinke2009-01-311-2/+4
| | | | | we have an I18N committee for internationalization.
* Complete the implementation of llSHA1String.idb2009-01-291-1/+2
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* Add in a stub for llSHA1String. I believe it is the only one newCharles Krinke2009-01-281-0/+5
| | | | | function we were missing.
* Fix for llGetRot when the script is in a child prim. Also fixed ↵idb2009-01-231-5/+5
| | | | | | | llGetPrimitiveParams for PRIM_ROTATION. Fixes Mantis #3023
* Moved applying an impulse to a newly rezzed object to minimise the delay ↵idb2009-01-181-1/+0
| | | | getting the object moving.
* Minor formatting cleanup, add copyright header.Jeff Ames2009-01-161-3/+3
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* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2009-01-131-1/+2
| | | | | | | | | | | | | | | The attached patch adds the automatic granting of PERMISSION_CONTROL_CAMERA on request to a script when an avatar is sitting on the object that the script resides in. It also automatically removes PERMISSION_TAKE_CONTROLS and PERMISSION_CONTROL_CAMERA from the scripts when an avatar stands up. It doesn't remove the other automatically granted permissions but this follows LL server behavior. Removing these two permissions avoids some potential race conditions (accidentally taking control after the avatar has stood up) which may be why LL put them in the first place.
* * refactor: move url sending from scene to DialogModuleJustin Clarke Casey2009-01-081-3/+6
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* * refactor: move code to send a dialog to a user from scene to DialogModuleJustin Clarke Casey2009-01-081-1/+10
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* * Adding some recognizable and search-able test to some ↵Teravus Ovares2009-01-021-1/+1
| | | | WriteLine(e.ToString()) messages so that when they occur, we can figure out what threw them.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-12-301-1/+1
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* * Add a method to allow friendship offers to a logged in client from an ↵Justin Clarke Casey2008-12-231-1/+0
| | | | offline user directly from the server