Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add "show scripts" command to show all scripts currently known to the script ↵ | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -2/+0 |
| | | | | | | engine in the current region. Also added synonym of "scripts show" | ||||
* | refactor: Use SOP.SitTargetAvatar instead of calling a special ↵ | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -1/+1 |
| | | | | GetAvatarOnSitTarget() which returned exactly the same thing | ||||
* | Get rid of some traces of the old pre-ROBUST grid architecture config | Justin Clark-Casey (justincc) | 2011-10-12 | 1 | -2/+0 |
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* | Convert getLastReportedSimFPS() and getLastReportedSimStats() into more ↵ | Justin Clark-Casey (justincc) | 2011-10-10 | 1 | -1/+1 |
| | | | | idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter | ||||
* | refactor: have lsl and ossl interrogate scene.StatsReporter directly rather ↵ | Justin Clark-Casey (justincc) | 2011-10-10 | 1 | -1/+1 |
| | | | | | | than going through scene I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods | ||||
* | Removed all refs to IClientAPI from IAttachmentsModule. Separated client ↵ | Dan Lake | 2011-10-04 | 1 | -1/+1 |
| | | | | handlers for attachments to call public interface and rearranged module file into sections | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2011-10-03 | 1 | -3/+18 |
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| * | trival tweak to trigger the continuous integration system | Justin Clark-Casey (justincc) | 2011-10-04 | 1 | -1/+1 |
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| * | Return NULL_KEY from llGetTexture if a non-existent face is indicated, ↵ | Justin Clark-Casey (justincc) | 2011-10-04 | 1 | -1/+1 |
| | | | | | | | | | | | | rather than "" As per http://wiki.secondlife.com/wiki/LlGetTexture | ||||
| * | For llGetTexture(), if the face texture asset is in the inventory, return ↵ | Justin Clark-Casey (justincc) | 2011-10-04 | 1 | -1/+16 |
| | | | | | | | | | | | | | | | | the inventory name rather than the asset UUID This is as per http://wiki.secondlife.com/wiki/LlGetTexture Applied patch in http://opensimulator.org/mantis/view.php?id=4552 with an additional break statement if an inventory item is found to exit early. Thanks Michelle Argus! | ||||
* | | Removed redundant code in AttachmentsModule and simplified interfaces which ↵ | Dan Lake | 2011-10-03 | 1 | -2/+1 |
|/ | | | | converted back and forth between ScenePresence and IClientAPI. More to be done still. | ||||
* | llGetLinkKey, llGetLinkName Fix for sitting Avatar | Pixel Tomsen | 2011-10-01 | 1 | -0/+41 |
| | | | | | | when an avatar sits on a prim, we get now his key & name ;-) http://opensimulator.org/mantis/view.php?id=4476 | ||||
* | llAvatarOnLinkSitTarget Implementation | Pixel Tomsen | 2011-09-29 | 1 | -0/+14 |
| | | | | http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget | ||||
* | refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to ↵ | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -1/+1 |
| | | | | | | reflect what it actually does This also makes it consistent with some other methods that send data to the client. | ||||
* | llSetPrimitiveParams Prim type params precision errors | Micheil Merlin | 2011-09-09 | 1 | -19/+57 |
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* | refactor: use SOG register target waypoints and rots directly instead of ↵ | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -4/+6 |
| | | | | calling through the SOP, which doesn't make conceptual sense anyway. | ||||
* | Eliminate pointless checks of SOG.RootPart != null | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -6/+1 |
| | | | | It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized | ||||
* | Fix issue with llGetTorque() where it would only ever return a zero vector. | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -1/+1 |
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* | Remove pointless cluttering SOP.ParentGroup != null checks. | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -102/+55 |
| | | | | | The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent. | ||||
* | refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵ | Justin Clark-Casey (justincc) | 2011-08-27 | 1 | -10/+10 |
| | | | | pointless duplication of identical values | ||||
* | refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -4/+4 |
| | | | | This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP | ||||
* | llSetPrimitiveParams correct prim hollow for cases where limit should be 70%. | Micheil Merlin | 2011-08-25 | 1 | -40/+47 |
| | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | ||||
* | Fix llAttachToAvatar() | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -2/+2 |
| | | | | | | Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay. So we now don't do this. The state will be serialized anyway when the avatar normally logs out. The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state. | ||||
* | rename AttachmentsModule.ShowDetachInUserInventory() to ↵ | Justin Clark-Casey (justincc) | 2011-08-23 | 1 | -1/+1 |
| | | | | DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour | ||||
* | Protect a check for default texture entry when setting alpha values. Apparently | Mic Bowman | 2011-08-23 | 1 | -3/+10 |
| | | | | if all faces have their own textures then the default texture is null | ||||
* | Thanks Neil Canham for fixing bulk inventory updates, no sending ↵ | Snoopy Pfeffer | 2011-08-22 | 1 | -1/+1 |
| | | | | BulkInventoryUpdate after accepting inventory items. | ||||
* | Add avatar and attachments to llRegionSay | BlueWall | 2011-08-20 | 1 | -6/+3 |
| | | | | | | | | | | | | llRegionSay will now message avatars on chan 0 and will message attachments on the avatar that listen on channels other than 0. This behavior is consistant with the LL implementation as tested on regions in Agni with one exception: this implementation does not include issue: https://jira.secondlife.com/browse/SCR-66? | ||||
* | Add llRegionSayTo | BlueWall | 2011-08-19 | 1 | -6/+21 |
| | | | | | | | llRegionSayTo(key target, integer channel, string messasge) Allows messages to be sent region-wide to a particular prim. | ||||
* | llGetPrimitiveParams fix prim hollow/hole shape value | Micheil Merlin | 2011-08-13 | 1 | -3/+3 |
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* | implement osNpcGetRot() and osNpcSetRot() | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -1/+2 |
| | | | | Rotation works if done around the z axis. Anything else leads to random results. | ||||
* | Implement first draft functions for saving and loading NPC appearance from ↵ | Justin Clark-Casey (justincc) | 2011-08-09 | 1 | -6/+27 |
| | | | | | | | | | | storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet. | ||||
* | refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify. | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -20/+7 |
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* | use constants in llGetObjectDetails() rather than magic numbers | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -22/+21 |
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* | If object is an attachment, make llGetVel() return the avatar's speed rather ↵ | Justin Clark-Casey (justincc) | 2011-07-15 | 1 | -1/+16 |
| | | | | | | than the object's own zero speed. As per http://opensimulator.org/mantis/view.php?id=5575 | ||||
* | Port implementation of llCastRay() from Aurora. | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -13/+153 |
| | | | | I haven't been able to test this since the viewer won't parse the llCastRay() function. Maybe some activation cap is missing. Could wait until it is activated by default in the viewer. | ||||
* | Instance-types-in-list fix for LSL/OSSL functions. This will fix ↵ | Makopoppo | 2011-07-09 | 1 | -24/+24 |
| | | | | | | | | | | | | | | | | | | llListFindList() which always returns -1 when you compare with the list from those functions. *llCSV2List *llGetAnimationList *llGetLinkPrimitiveParams *llGetObjectDetails *llGetParcelDetails *llGetParcelPrimOwners *llGetPrimitiveParams *GetLinkPrimitiveParamsEx *osGetAgents *osMatchString *osGetLinkPrimitiveParams *osGetPrimitiveParams *osGetAvatarList | ||||
* | Rename SetSculptData() to SetSculptProperties(), since this is what it does ↵ | Justin Clark-Casey (justincc) | 2011-07-09 | 1 | -1/+1 |
| | | | | (setting SculptData is done through the property) | ||||
* | Fix Mantis #4429: Allow llGiveInventory to work across sim borders. | Melanie | 2011-05-23 | 1 | -9/+23 |
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* | Add stubs for unimplemented lsl functions | BlueWall | 2011-05-22 | 1 | -18/+67 |
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* | Implement llGetLinKNumberOfSides(). | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -2/+12 |
| | | | | Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong. | ||||
* | Add stub for llGetLinkNumberOfSides(integer link) | BlueWall | 2011-05-19 | 1 | -0/+6 |
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* | refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -2/+2 |
| | | | | instance methods since it didn't make sense to use anything other than the instance themselves. | ||||
* | simplify code in llGetParcelMaxPrims() to use existing code in LandObject ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -18/+4 |
| | | | | rather than duping the algo | ||||
* | Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere ↵ | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -6/+5 |
| | | | | | | instead of the old 0.22 prims/meter squared fudge factor. Thanks to tglion for this. | ||||
* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-04-11 | 1 | -10/+4 |
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* | Add support for the new display name related functions in LSL. This does not | Melanie | 2011-04-08 | 1 | -0/+49 |
| | | | | | | implement the display names functionality as such, but it allows scripts that are display name aware to function as if the display name were implemented and set to the avatar name. | ||||
* | replace magic numbers in llGetParcelPrimCount() with constants | Justin Clark-Casey (justincc) | 2011-04-05 | 1 | -22/+8 |
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* | switch llGetParcelPrimCount() to use new prim counts module | Justin Clark-Casey (justincc) | 2011-04-05 | 1 | -46/+39 |
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* | check threat configuration for LSL print() | dahlia | 2011-03-31 | 1 | -1/+6 |
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* | implement LSL "print()" API function | dahlia | 2011-03-31 | 1 | -1/+7 |
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