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path: root/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs (follow)
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* Note to self: VisualSVN not fully compatible with OpenSim prebuild :)Tedd Hansen2008-09-121-103/+0
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* Brushing rust of ye old commitTedd Hansen2008-09-061-2/+0
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* Formatting cleanup.Jeff Ames2008-05-161-1/+1
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-3/+4
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-26/+26
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* Converted logging to use log4net.Jeff Ames2008-02-051-10/+8
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-051-1/+1
| | | | | Some debug info for startup added to find bugs. ++
* Set svn:eol-style and svn:ignore.Jeff Ames2007-12-311-105/+105
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* Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵Tedd Hansen2007-12-301-2/+2
| | | | ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
* server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen2007-12-301-0/+3
| | | | table between local script ID and remote script ID missing)
* Added ScriptEngine.RemoteServer moduleTedd Hansen2007-12-301-0/+103