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path: root/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs (follow)
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* Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames2008-05-181-11/+10
| | | | types and null.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-7/+6
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* Added copyright statements.Jeff Ames2008-02-051-3/+29
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* ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen2008-01-121-9/+7
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* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-051-3/+4
| | | | | Some debug info for startup added to find bugs. ++
* Set svn:eol-style and svn:ignore.Jeff Ames2007-12-311-58/+58
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* * Added a catch for RemotingErrors on the TCP initTeravus Ovares2007-12-311-0/+4
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* * Added graceful remote script server connection error handlingTeravus Ovares2007-12-301-11/+25
| | | | | * Removed a friends module test that I had.
* Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵Tedd Hansen2007-12-301-0/+2
| | | | ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
* server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen2007-12-301-0/+38
table between local script ID and remote script ID missing)