Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Only one queue is used for load/unload of scripts. | Tedd Hansen | 2008-01-05 | 1 | -19/+22 |
| | | | | | So loading/unloading of scripts are now done in same sequence as they are called. | ||||
* | Added comments to ScriptEngine classes that explains what their purpose is | Tedd Hansen | 2007-12-30 | 1 | -0/+11 |
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* | * Optimized usings | lbsa71 | 2007-12-27 | 1 | -31/+34 |
| | | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF | ||||
* | Thanks to Alondria for: | Charles Krinke | 2007-12-12 | 1 | -14/+17 |
| | | | | | | | llResetScript() is now functional. With this patch, Kan-script 0000003 should run. Noted the llListen(0,"","","") errored due to "" != UUID - patched to set to NULL_KEY which then works to listen to everything. | ||||
* | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 2007-12-10 | 1 | -2/+2 |
| | | | | notice of doom | ||||
* | converted hard-coded chat type values to ChatTypeEnum | Jeff Ames | 2007-11-08 | 1 | -1/+2 |
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* | ScriptServer fixes: Added more debug logging, mutex lock (to be ↵ | Tedd Hansen | 2007-11-01 | 1 | -43/+59 |
| | | | | | | | extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll. | ||||
* | * Optimized usings | lbsa71 | 2007-10-30 | 1 | -50/+51 |
| | | | | | | * Shortened type references * Removed redundant 'this' qualifier | ||||
* | getting all our line endings consistant again | Sean Dague | 2007-10-05 | 1 | -1/+1 |
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* | * Replaced usage of ClientView with IClientAPI | lbsa71 | 2007-09-18 | 1 | -2/+4 |
| | | | | | * Some propertification and hideousness of fields. | ||||
* | fixing me some line endings | Sean Dague | 2007-09-17 | 1 | -8/+8 |
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* | Implemented: llSetText, llResetScript | Tedd Hansen | 2007-09-16 | 1 | -7/+14 |
| | | | | | Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call) | ||||
* | * Wired up chat so that channel goes into OnChatFromViewer. However: | lbsa71 | 2007-09-14 | 1 | -1/+1 |
| | | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts. | ||||
* | implement llGetScale and llSetScale | Sean Dague | 2007-09-13 | 1 | -1/+1 |
| | | | | | | | drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine | ||||
* | remove ^M, as native storage should be UNIX format, and ^M in/out mashing | Sean Dague | 2007-09-13 | 1 | -408/+408 |
| | | | | | | will happen on the windows side now that eol-style is correct | ||||
* | Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵ | Tedd Hansen | 2007-09-13 | 1 | -29/+29 |
| | | | | member names to smallcapsy. | ||||
* | mass update of urls in source code to new website | Sean Dague | 2007-09-10 | 1 | -1/+1 |
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* | startup event on script added to object, not all inside object. | Tedd Hansen | 2007-08-28 | 1 | -6/+18 |
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* | Run-time script errors are now shown in-world. No line number though, might ↵ | Tedd Hansen | 2007-08-26 | 1 | -26/+41 |
| | | | | require script to be compiled with (slow) debug information. | ||||
* | Fixed bug that occurs sometimes on script unload where queued script event ↵ | Tedd Hansen | 2007-08-26 | 1 | -1/+10 |
| | | | | was attempted executed after AppDomain was unloaded. | ||||
* | Script compiler should now show error on correct line number in original ↵ | Tedd Hansen | 2007-08-25 | 1 | -0/+2 |
| | | | | LSL-script. | ||||
* | Removal of script that was unable to compile no longer crashes server. | Tedd Hansen | 2007-08-25 | 1 | -11/+40 |
| | | | | | Displays script compile error messages in-world. | ||||
* | Added class for "long commands" (command that returns as event) with ↵ | Tedd Hansen | 2007-08-25 | 1 | -8/+10 |
| | | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). | ||||
* | Scripts no longer crash sim after 5 minutes (override ↵ | Tedd Hansen | 2007-08-25 | 1 | -19/+104 |
| | | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. | ||||
* | Debug shows how many bytes (total) a script (assembly) uses after compile ↵ | Tedd Hansen | 2007-08-22 | 1 | -4/+4 |
| | | | | and load. | ||||
* | GC.GetTotalMemory(true) was blocking. | Tedd Hansen | 2007-08-22 | 1 | -4/+7 |
| | | | | | We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o. | ||||
* | (Untested) Scripts are individually loaded into objects (on rez), and event ↵ | Tedd Hansen | 2007-08-22 | 1 | -74/+54 |
| | | | | fired likewise. Bugfixes coming in next commit. | ||||
* | Some minor changes + krinkec's updates to ll* functions. | Tedd Hansen | 2007-08-20 | 1 | -1/+1 |
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* | Added "StopScriot()" to ScriptManager. Stops Executor from executing events ↵ | Tedd Hansen | 2007-08-19 | 1 | -33/+36 |
| | | | | in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload). | ||||
* | Code comments on recent changes in EventQueueManager | Tedd Hansen | 2007-08-19 | 1 | -3/+3 |
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* | Added event method invoke cache to Executor. "Bind once, Invoke multiple ↵ | Tedd Hansen | 2007-08-19 | 1 | -2/+12 |
| | | | | times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle). | ||||
* | Moved script loading from ScriptManager to AppDomainManager. Now increases ↵ | Tedd Hansen | 2007-08-19 | 1 | -28/+2 |
| | | | | scripts loaded count in AppDomain properly. | ||||
* | Moved in-AppDomain event execution from Script to ↵ | Tedd Hansen | 2007-08-18 | 1 | -66/+14 |
| | | | | OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor). | ||||
* | Scripts are working again. Scripts are now loaded into limited AppDomains ↵ | Tedd Hansen | 2007-08-18 | 1 | -52/+58 |
| | | | | | | | (no security yet). *phew* that only took me 12 hours of coding... | ||||
* | Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ ↵ | Tedd Hansen | 2007-08-18 | 1 | -2/+4 |
| | | | | folder - hopefully solves compile problem on Linux. | ||||
* | Working on AppDomains. Scripting is now officially broken. :] | Tedd Hansen | 2007-08-18 | 1 | -14/+11 |
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* | Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵ | Tedd Hansen | 2007-08-18 | 1 | -5/+1 |
| | | | | (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs). | ||||
* | Started on AppDomains for ScriptEngine. Moved llFunctions in ↵ | Tedd Hansen | 2007-08-18 | 1 | -11/+52 |
| | | | | LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded. | ||||
* | Pimped up Default.lsl. Now featuring a touch counter. | Tedd Hansen | 2007-08-17 | 1 | -13/+11 |
| | | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script. | ||||
* | Removed RAIL test from startup for now... | Tedd Hansen | 2007-08-17 | 1 | -1/+2 |
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* | Added RAIL.dll | Tedd Hansen | 2007-08-17 | 1 | -1/+1 |
| | | | | | | Updated DotSets.dll and Mono.PEToolkit.dll Started on microthreading - currently display exception during startup | ||||
* | * Now sending manager, host and root host to Script in constructor. | lbsa71 | 2007-08-16 | 1 | -17/+43 |
| | | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions | ||||
* | * Introduced IScriptHost as an interface to fetching object data from scripts. | lbsa71 | 2007-08-16 | 1 | -5/+10 |
| | | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that) | ||||
* | krinkec's updates to ll* interface and functions | Tedd Hansen | 2007-08-14 | 1 | -45/+67 |
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* | Correct caps of Default.lsl for Linux. Thanks again krinkec. :) | Tedd Hansen | 2007-08-14 | 1 | -1/+1 |
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* | llSay() works again. Cleanup of debug messages. | Tedd Hansen | 2007-08-14 | 1 | -2/+2 |
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* | ScriptEngine: Some error handling, logs to logger | Tedd Hansen | 2007-08-14 | 1 | -9/+9 |
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* | Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵ | Tedd Hansen | 2007-08-13 | 1 | -4/+4 |
| | | | | now works, but llSay only outputs to server console. | ||||
* | ScriptEngine successfully compiles script, we are now even further than LSO was. | Tedd Hansen | 2007-08-12 | 1 | -7/+15 |
| | | | | | Also added C# script support. | ||||
* | ScriptManager now uses LSL-compiler. | Tedd Hansen | 2007-08-12 | 1 | -18/+20 |
| | | | | | LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating. |