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authorTedd Hansen2008-01-05 20:05:29 +0000
committerTedd Hansen2008-01-05 20:05:29 +0000
commit0fb0a6816d65df6a97d510fc263a4cb702bb421e (patch)
treeff011ab7277765380c28b068b60cb8826e8fcb21 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
parentPrim inventory storage phase 2. Add a prim inventory script item to sqlite e... (diff)
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Only one queue is used for load/unload of scripts.
So loading/unloading of scripts are now done in same sequence as they are called.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs41
1 files changed, 22 insertions, 19 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index ac378ae..223bb8f 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -63,20 +63,23 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
63 63
64 private Thread scriptLoadUnloadThread; 64 private Thread scriptLoadUnloadThread;
65 private int scriptLoadUnloadThread_IdleSleepms = 100; 65 private int scriptLoadUnloadThread_IdleSleepms = 100;
66 private Queue<LoadStruct> loadQueue = new Queue<LoadStruct>(); 66 private Queue<LUStruct> LUQueue = new Queue<LUStruct>();
67 private Queue<UnloadStruct> unloadQueue = new Queue<UnloadStruct>(); 67
68 68
69 private struct LoadStruct 69 // Load/Unload structure
70 private struct LUStruct
70 { 71 {
71 public uint localID; 72 public uint localID;
72 public LLUUID itemID; 73 public LLUUID itemID;
73 public string script; 74 public string script;
75 public LUType Action;
74 } 76 }
75 77
76 private struct UnloadStruct 78 private enum LUType
77 { 79 {
78 public uint localID; 80 Unknown = 0,
79 public LLUUID itemID; 81 Load = 1,
82 Unload = 2
80 } 83 }
81 84
82 // Object<string, Script<string, script>> 85 // Object<string, Script<string, script>>
@@ -136,17 +139,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
136 { 139 {
137 while (true) 140 while (true)
138 { 141 {
139 if (loadQueue.Count == 0 && unloadQueue.Count == 0) 142 if (LUQueue.Count == 0)
140 Thread.Sleep(scriptLoadUnloadThread_IdleSleepms); 143 Thread.Sleep(scriptLoadUnloadThread_IdleSleepms);
141 if (unloadQueue.Count > 0) 144 if (LUQueue.Count > 0)
142 {
143 UnloadStruct item = unloadQueue.Dequeue();
144 _StopScript(item.localID, item.itemID);
145 }
146 if (loadQueue.Count > 0)
147 { 145 {
148 LoadStruct item = loadQueue.Dequeue(); 146 LUStruct item = LUQueue.Dequeue();
149 _StartScript(item.localID, item.itemID, item.script); 147 if (item.Action == LUType.Unload)
148 _StopScript(item.localID, item.itemID);
149 if (item.Action == LUType.Load)
150 _StartScript(item.localID, item.itemID, item.script);
150 } 151 }
151 } 152 }
152 } 153 }
@@ -244,11 +245,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
244 /// <param name="localID"></param> 245 /// <param name="localID"></param>
245 public void StartScript(uint localID, LLUUID itemID, string Script) 246 public void StartScript(uint localID, LLUUID itemID, string Script)
246 { 247 {
247 LoadStruct ls = new LoadStruct(); 248 LUStruct ls = new LUStruct();
248 ls.localID = localID; 249 ls.localID = localID;
249 ls.itemID = itemID; 250 ls.itemID = itemID;
250 ls.script = Script; 251 ls.script = Script;
251 loadQueue.Enqueue(ls); 252 ls.Action = LUType.Load;
253 LUQueue.Enqueue(ls);
252 } 254 }
253 255
254 /// <summary> 256 /// <summary>
@@ -258,10 +260,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
258 /// <param name="itemID"></param> 260 /// <param name="itemID"></param>
259 public void StopScript(uint localID, LLUUID itemID) 261 public void StopScript(uint localID, LLUUID itemID)
260 { 262 {
261 UnloadStruct ls = new UnloadStruct(); 263 LUStruct ls = new LUStruct();
262 ls.localID = localID; 264 ls.localID = localID;
263 ls.itemID = itemID; 265 ls.itemID = itemID;
264 unloadQueue.Enqueue(ls); 266 ls.Action = LUType.Unload;
267 LUQueue.Enqueue(ls);
265 } 268 }
266 269
267 public void ResetScript(uint localID, LLUUID itemID) 270 public void ResetScript(uint localID, LLUUID itemID)