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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs (follow)
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* Yay! Common/ is gone! One API is achieved!Melanie Thielker2008-09-261-1/+1
* Add per-instance date to DNE to avoid serializing stuff 10 times a second.Melanie Thielker2008-09-261-16/+24
* Remove all the subclassing complexity and script server interfaces fromMelanie Thielker2008-09-261-8/+260
* Brushing rust of ye old commitTedd Hansen2008-09-061-1/+0
* * Optimised using statements and namespace references across entire project (...Adam Frisby2008-04-211-3/+2
* Formatting cleanup.Jeff Ames2008-03-181-27/+27
* Converted logging to use log4net.Jeff Ames2008-02-051-1/+1
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenS...Tedd Hansen2008-02-021-1/+1
* SCRIPTING STILL BROKENTedd Hansen2008-02-011-1/+1
* ExperimentalTedd Hansen2008-02-011-0/+6
* Small bug in ResetScriptTedd Hansen2008-01-211-4/+0
* Major reorganizing of DotNetEngine. Moved common script engine parts to Scrip...Tedd Hansen2008-01-121-78/+8
* ScriptServer communication is ok. Script is creatd on onrez. But since it can...Tedd Hansen2008-01-121-3/+3
* Dynamic loading of ScriptEngine in ScriptServerTedd Hansen2008-01-091-1/+7
* server->script event path almost ready for remote scriptengine (translation t...Tedd Hansen2007-12-301-12/+5
* In this commit I am using an editor feature called "Save All" before I commit.Tedd Hansen2007-12-301-1/+2
* * Optimized usingslbsa712007-12-271-1/+1
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-101-2/+2
* * Optimized usingslbsa712007-10-301-21/+12
* changes to pass nini config object to the modules that getSean Dague2007-10-191-132/+133
* * Gave ModuleLoader some good lovin'lbsa712007-10-101-132/+132
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-131-132/+132
* Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed m...Tedd Hansen2007-09-131-10/+10
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
* Converted the LSL scripting engine into a IRegionModule, so now all "modules"...MW2007-09-081-2/+31
* Added class for "long commands" (command that returns as event) with dedicate...Tedd Hansen2007-08-251-0/+2
* (Untested) Scripts are individually loaded into objects (on rez), and event f...Tedd Hansen2007-08-221-19/+13
* A case of 'while I was working someone set me up the bomb'.lbsa712007-08-221-1/+2
* * Added stub OnRezScript handler with plentiful of commentslbsa712007-08-221-0/+11
* Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine...Tedd Hansen2007-08-181-1/+1
* Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs...Tedd Hansen2007-08-181-0/+3
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-171-1/+4
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-3/+10
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-141-3/+3
* llSay() works again. Cleanup of debug messages.Tedd Hansen2007-08-141-2/+2
* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-141-4/+8
* Common script for all objects (Default.lsl). ScriptEngine touch_start event n...Tedd Hansen2007-08-131-0/+1
* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-131-1/+1
* ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...Tedd Hansen2007-08-091-2/+2
* Added ScriptEngine.DotNetEngineTedd Hansen2007-08-081-0/+77