Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono. | Tedd Hansen | 2008-01-05 | 1 | -1/+1 |
| | | | | | Some debug info for startup added to find bugs. ++ | ||||
* | server->script event path almost ready for remote scriptengine (translation ↵ | Tedd Hansen | 2007-12-30 | 1 | -34/+36 |
| | | | | table between local script ID and remote script ID missing) | ||||
* | Added comments to ScriptEngine classes that explains what their purpose is | Tedd Hansen | 2007-12-30 | 1 | -0/+13 |
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* | * Optimized usings | lbsa71 | 2007-12-27 | 1 | -1/+1 |
| | | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF | ||||
* | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 2007-12-10 | 1 | -2/+2 |
| | | | | notice of doom | ||||
* | * Optimized usings | lbsa71 | 2007-10-30 | 1 | -42/+131 |
| | | | | | | * Shortened type references * Removed redundant 'this' qualifier | ||||
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 2007-10-29 | 1 | -1/+1 |
| | | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | ||||
* | * Rewired Touch to route to group/part (Still triggering EventManager as well) | lbsa71 | 2007-09-20 | 1 | -3/+3 |
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* | remove ^M, as native storage should be UNIX format, and ^M in/out mashing | Sean Dague | 2007-09-13 | 1 | -131/+131 |
| | | | | | | will happen on the windows side now that eol-style is correct | ||||
* | Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵ | Tedd Hansen | 2007-09-13 | 1 | -3/+3 |
| | | | | member names to smallcapsy. | ||||
* | mass update of urls in source code to new website | Sean Dague | 2007-09-10 | 1 | -1/+1 |
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* | startup event on script added to object, not all inside object. | Tedd Hansen | 2007-08-28 | 1 | -4/+0 |
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* | Added class for "long commands" (command that returns as event) with ↵ | Tedd Hansen | 2007-08-25 | 1 | -1/+0 |
| | | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). | ||||
* | Scripts no longer crash sim after 5 minutes (override ↵ | Tedd Hansen | 2007-08-25 | 1 | -2/+4 |
| | | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. | ||||
* | Lowered priority of script threads. Executing state_entry() event on script rez. | Tedd Hansen | 2007-08-23 | 1 | -1/+1 |
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* | GC.GetTotalMemory(true) was blocking. | Tedd Hansen | 2007-08-22 | 1 | -6/+3 |
| | | | | | We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o. | ||||
* | Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of ↵ | Tedd Hansen | 2007-08-22 | 1 | -1/+3 |
| | | | | empty objects crash. | ||||
* | (Untested) Scripts are individually loaded into objects (on rez), and event ↵ | Tedd Hansen | 2007-08-22 | 1 | -5/+33 |
| | | | | fired likewise. Bugfixes coming in next commit. | ||||
* | Started on AppDomains for ScriptEngine. Moved llFunctions in ↵ | Tedd Hansen | 2007-08-18 | 1 | -0/+1 |
| | | | | LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded. | ||||
* | Pimped up Default.lsl. Now featuring a touch counter. | Tedd Hansen | 2007-08-17 | 1 | -1/+3 |
| | | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script. | ||||
* | * Now sending manager, host and root host to Script in constructor. | lbsa71 | 2007-08-16 | 1 | -1/+1 |
| | | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions | ||||
* | Removed some debugging. Removed *.lso from project include in prebuild.xml. | Tedd Hansen | 2007-08-14 | 1 | -1/+1 |
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* | llSay() works again. Cleanup of debug messages. | Tedd Hansen | 2007-08-14 | 1 | -1/+1 |
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* | ScriptEngine: Some error handling, logs to logger | Tedd Hansen | 2007-08-14 | 1 | -4/+3 |
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* | Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵ | Tedd Hansen | 2007-08-13 | 1 | -2/+5 |
| | | | | now works, but llSay only outputs to server console. | ||||
* | Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵ | Tedd Hansen | 2007-08-09 | 1 | -0/+3 |
| | | | | functions to get SE working. | ||||
* | ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵ | Tedd Hansen | 2007-08-09 | 1 | -1/+1 |
| | | | | See TODO.txt for details. | ||||
* | Added ScriptEngine.DotNetEngine | Tedd Hansen | 2007-08-08 | 1 | -0/+99 |