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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs (follow)
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* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-051-1/+1
| | | | | Some debug info for startup added to find bugs. ++
* server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen2007-12-301-34/+36
| | | | table between local script ID and remote script ID missing)
* Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen2007-12-301-0/+13
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* * Optimized usingslbsa712007-12-271-1/+1
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* * Optimized usingslbsa712007-10-301-42/+131
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa712007-09-201-3/+3
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* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-131-131/+131
| | | | | | will happen on the windows side now that eol-style is correct
* Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen2007-09-131-3/+3
| | | | member names to smallcapsy.
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* startup event on script added to object, not all inside object.Tedd Hansen2007-08-281-4/+0
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* Added class for "long commands" (command that returns as event) with ↵Tedd Hansen2007-08-251-1/+0
| | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
* Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen2007-08-251-2/+4
| | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
* Lowered priority of script threads. Executing state_entry() event on script rez.Tedd Hansen2007-08-231-1/+1
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* GC.GetTotalMemory(true) was blocking.Tedd Hansen2007-08-221-6/+3
| | | | | We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
* Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of ↵Tedd Hansen2007-08-221-1/+3
| | | | empty objects crash.
* (Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen2007-08-221-5/+33
| | | | fired likewise. Bugfixes coming in next commit.
* Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen2007-08-181-0/+1
| | | | LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-171-1/+3
| | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-1/+1
| | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
* Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen2007-08-141-1/+1
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* llSay() works again. Cleanup of debug messages.Tedd Hansen2007-08-141-1/+1
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* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-141-4/+3
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* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-131-2/+5
| | | | now works, but llSay only outputs to server console.
* Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵Tedd Hansen2007-08-091-0/+3
| | | | functions to get SE working.
* ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵Tedd Hansen2007-08-091-1/+1
| | | | See TODO.txt for details.
* Added ScriptEngine.DotNetEngineTedd Hansen2007-08-081-0/+99