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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs (follow)
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* Removed the DotNetEngine scripting engine. You will need to create a fresh ch...John Hurliman2009-10-271-51/+0
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* Refactor log4net logger handling in script engine. (#3148)Jeff Ames2009-02-221-2/+7
* DNE code cleanupsMelanie Thielker2008-09-261-10/+0
* Remove all the subclassing complexity and script server interfaces fromMelanie Thielker2008-09-261-0/+56
* Major reorganizing of DotNetEngine. Moved common script engine parts to Scrip...Tedd Hansen2008-01-121-57/+0
* In this commit I am using an editor feature called "Save All" before I commit.Tedd Hansen2007-12-301-0/+2
* * Optimized usingslbsa712007-12-271-1/+1
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-101-2/+2
* * Optimized usingslbsa712007-10-301-10/+6
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-131-59/+59
* Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed m...Tedd Hansen2007-09-131-1/+1
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-2/+2
* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-141-2/+3
* Removed 2 warnings. Added pointer comments to where to add hooks and modify f...Tedd Hansen2007-08-091-4/+4
* Added ScriptEngine.DotNetEngineTedd Hansen2007-08-081-0/+58