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path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs (follow)
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* From this commit and a few hours into the future ScriptEngine will be unstable:Tedd Hansen2008-02-221-9/+9
* Fixes to ScriptEngine thread cleanup on destructorTedd Hansen2008-02-211-9/+9
* ScriptEngine changes in locking. Another step in direction of shared threads.Tedd Hansen2008-02-211-17/+15
* Minor cleanup.Jeff Ames2008-02-201-1/+1
* Converted logging to use log4net.Jeff Ames2008-02-051-13/+10
* Temporarily disabled shared threads because of a bug. Script were only workin...Tedd Hansen2008-02-031-1/+2
* Added load/unload queue size limitTedd Hansen2008-02-021-0/+10
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenS...Tedd Hansen2008-02-021-16/+20
* Forgot to create an object before use. Now why can't .Net just do that itself...Tedd Hansen2008-02-021-7/+10
* SCRIPTING STILL BROKENTedd Hansen2008-02-011-9/+33
* SCRIPT SUPPORT IS STILL BROKEN.Tedd Hansen2008-02-011-96/+146
* Added config options:Tedd Hansen2008-02-011-1/+4
* Removed "Loading inventory for Primitive" message.Tedd Hansen2008-02-011-1/+1
* ExperimentalTedd Hansen2008-02-011-7/+45
* Highly experimentalTedd Hansen2008-02-011-149/+99
* * Potential fix to the 'can't run a script anymore bug'Teravus Ovares2008-01-191-6/+7
* Added data structure to be passed through event execution queue so that event...Tedd Hansen2008-01-171-7/+29
* * Mother of all commits:Adam Frisby2008-01-151-1/+1
* Set eolTedd Hansen2008-01-121-363/+363
* Added license to new filesTedd Hansen2008-01-121-2/+3
* Major reorganizing of DotNetEngine. Moved common script engine parts to Scrip...Tedd Hansen2008-01-121-0/+363