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path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs (follow)
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* Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2008-09-251-76/+0
| | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
* Remove Common/LSL_Types.cs. Both script engines now use a single versionMelanie Thielker2008-09-231-0/+1
| | | | | | | | of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
* * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby2008-05-081-4/+7
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* * Sometimes you know, you do something really stupid.Adam Frisby2008-04-301-1/+1
| | | | | * This is one of those times (should fix build)
* Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares2008-04-301-1/+1
| | | | | | | explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-8/+0
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-041-3/+1
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* Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen2008-02-251-3/+76
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* eolTedd Hansen2008-02-251-10/+10
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* Step 1 in reorganizing AsyncCommandManagerTedd Hansen2008-02-251-0/+10