Commit message (Collapse) | Author | Files | Lines | ||
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2008-09-25 | Convergence is almost complete. This brings the diff between the API to < 10k | Melanie Thielker | 1 | -76/+0 | |
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref. | |||||
2008-09-23 | Remove Common/LSL_Types.cs. Both script engines now use a single version | Melanie Thielker | 1 | -0/+1 | |
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts! | |||||
2008-05-08 | * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!) | Adam Frisby | 1 | -4/+7 | |
2008-04-30 | * Sometimes you know, you do something really stupid. | Adam Frisby | 1 | -1/+1 | |
* This is one of those times (should fix build) | |||||
2008-04-30 | Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵ | Teravus Ovares | 1 | -1/+1 | |
explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly. | |||||
2008-04-21 | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 1 | -8/+0 | |
(this took a while to run). | |||||
2008-03-18 | Formatting cleanup. | Jeff Ames | 1 | -26/+25 | |
2008-03-04 | Added copyright heaaders. Minor cleanup. | Jeff Ames | 1 | -3/+1 | |
2008-02-25 | Moved AsyncCommandManager into separate classes under "plugins". | Tedd Hansen | 1 | -3/+76 | |
2008-02-25 | eol | Tedd Hansen | 1 | -10/+10 | |
2008-02-25 | Step 1 in reorganizing AsyncCommandManager | Tedd Hansen | 1 | -0/+10 | |