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path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs (unfollow)
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2008-09-25Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker1-76/+0
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-23Remove Common/LSL_Types.cs. Both script engines now use a single versionMelanie Thielker1-0/+1
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
2008-05-08* Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby1-4/+7
2008-04-30* Sometimes you know, you do something really stupid.Adam Frisby1-1/+1
* This is one of those times (should fix build)
2008-04-30Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares1-1/+1
explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-8/+0
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-04Added copyright heaaders. Minor cleanup.Jeff Ames1-3/+1
2008-02-25Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen1-3/+76
2008-02-25eolTedd Hansen1-10/+10
2008-02-25Step 1 in reorganizing AsyncCommandManagerTedd Hansen1-0/+10