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path: root/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs (follow)
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* for testing purposes only:MW2008-07-091-0/+6
| | | | | | | | added void osSetParcelMediaTime(double time) command to script engines. which sets the position of the media that is playing. Time is in seconds. Doesn't do any security checking (should be checking that the object/script is owned by the parcel owner). So could be abused, if it is then we should remove it, or add the security. Only tested in dotnet scripting engine, but should work in XEngine too.
* From: kurt taylor (krtaylor)Dr Scofield2008-07-011-0/+26
| | | | | | | | Another new OSSL function for returning the name of the script engine currently running, osGetScriptEngineName, added to both DotNet and XEngine OSSL API.
* Thank you, Grumly57 kindly for:Charles Krinke2008-05-281-0/+12
| | | | | | | This patch proposes a new function : osOpenRemoteDataChannel(key channeID) that allow to open an XMLRPC channel for remote_data event. The difference is that the channelID can be customized instead of being randomly generated.
* Formatting cleanup.Jeff Ames2008-05-161-2/+2
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* Formatting cleanup.Jeff Ames2008-05-141-1/+1
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* *Complete redo of the permissions modulemingchen2008-05-131-1/+1
| | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed
* *Added all the permission checks to the sceneexternalchecks and modified ↵mingchen2008-05-081-3/+3
| | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-051-3/+3
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* * Patch by Melanie. Implements proper objectflags on child objects. Thanks ↵Teravus Ovares2008-04-301-1/+1
| | | | | | | Melanie! RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
* * Applying mantis#1048 - Patch for osSetRegionWaterHeight()Adam Frisby2008-04-251-1/+2
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* * Applying Mantis #1020 (Animations) - Thanks Melanie.Adam Frisby2008-04-231-1/+1
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-13/+5
| | | | (this took a while to run).
* Moved script engine os* commands to OSSL_BuilIn_Commands.cs and ↵Tedd Hansen2008-04-201-0/+296
| | | | OSSL_BuilIn_Commands_Interface.cs where they belong.
* Formatting cleanup.Jeff Ames2008-03-181-27/+25
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* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-041-5/+2
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* I'm the stupidest stupid in the whole world. :)Tedd Hansen2008-02-251-19/+19
| | | | | Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P
* Added limits to Prim.Position.X/Y/Z (0-255) so that your prims won't wander ↵Tedd Hansen2008-02-241-0/+12
| | | | off into eternity
* Fixed startup logo size to match a Win CMD window.Tedd Hansen2008-02-241-18/+160
| | | | | | | | Fixed bugs in new OOP commands. Prim.Rotation.X += 45; Prim.Position.X += 10; Now how do I find the prim I asked to += 10 every 1 second???
* Ok, so NOW scripts work. New patch to break them coming soon.Tedd Hansen2008-02-241-0/+2
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* By now you all have learned that when I'm committing scripting usually ↵Tedd Hansen2008-02-241-1/+3
| | | | | | | doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
* Implemented object oriented Prim.Position, Prim.Rotation and Prim.Text.Tedd Hansen2008-02-241-9/+20
| | | | | | Example: Prim.Position.X += 10;
* eolTedd Hansen2008-02-241-82/+82
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* Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added ↵Tedd Hansen2008-02-241-0/+82
new OSSL_BuilIn_Commands class where we can start adding our own modular commands.