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authorTedd Hansen2008-02-24 15:55:04 +0000
committerTedd Hansen2008-02-24 15:55:04 +0000
commitb533517037a28ce8c0b84d65668fe8b718908238 (patch)
treebb563070992a9e7563b50160f31d68c0bb0886b4 /OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs
parentChanged so "BuiltIn_Commands" given to scripts is easily extendable. Added ne... (diff)
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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs164
1 files changed, 82 insertions, 82 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs
index dfa1a45..9d16afc 100644
--- a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs
@@ -1,82 +1,82 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using libsecondlife; 31using libsecondlife;
32using OpenSim.Region.Environment.Scenes; 32using OpenSim.Region.Environment.Scenes;
33 33
34namespace OpenSim.Region.ScriptEngine.Common 34namespace OpenSim.Region.ScriptEngine.Common
35{ 35{
36 public class OSSL_BuilIn_Commands : LSL_BuiltIn_Commands, OSSL_BuilIn_Commands_Interface 36 public class OSSL_BuilIn_Commands : LSL_BuiltIn_Commands, OSSL_BuilIn_Commands_Interface
37 { 37 {
38 public OSSL_BuilIn_Commands(ScriptEngineBase.ScriptEngine scriptEngine, SceneObjectPart host, uint localID, 38 public OSSL_BuilIn_Commands(ScriptEngineBase.ScriptEngine scriptEngine, SceneObjectPart host, uint localID,
39 LLUUID itemID) 39 LLUUID itemID)
40 : base(scriptEngine, host, localID, itemID) 40 : base(scriptEngine, host, localID, itemID)
41 { 41 {
42 } 42 }
43 43
44 private OSSLPrim Prim; 44 private OSSLPrim Prim;
45 45
46 public class OSSLPrim 46 public class OSSLPrim
47 { 47 {
48 48
49 private LSL_Types.Vector3 _position; 49 private LSL_Types.Vector3 _position;
50 public LSL_Types.Vector3 Position { 50 public LSL_Types.Vector3 Position {
51 get { return _position; } 51 get { return _position; }
52 set { _position = value; } 52 set { _position = value; }
53 } 53 }
54 private LSL_Types.Quaternion _rotation; 54 private LSL_Types.Quaternion _rotation;
55 public LSL_Types.Quaternion Rotation { 55 public LSL_Types.Quaternion Rotation {
56 get { return _rotation; } 56 get { return _rotation; }
57 set { _rotation = value; } 57 set { _rotation = value; }
58 } 58 }
59 private string _text; 59 private string _text;
60 public string Text 60 public string Text
61 { 61 {
62 get { return _text; } 62 get { return _text; }
63 set { _text = value; } 63 set { _text = value; }
64 } 64 }
65 } 65 }
66 //public struct OSSLPrim_Position 66 //public struct OSSLPrim_Position
67 //{ 67 //{
68 // public int X; 68 // public int X;
69 // public int Y; 69 // public int Y;
70 // public int Z; 70 // public int Z;
71 //} 71 //}
72 //public struct OSSLPrim_Rotation 72 //public struct OSSLPrim_Rotation
73 //{ 73 //{
74 // public double X; 74 // public double X;
75 // public double Y; 75 // public double Y;
76 // public double Z; 76 // public double Z;
77 // public double R; 77 // public double R;
78 //} 78 //}
79 79
80 80
81 } 81 }
82} 82}