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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
BulletSim: fix problem with avatar velocity going to zero when flying across
Robert Adams
2016-09-30
3
-59
/
+58
*
put a lock back in ubOde character :(
UbitUmarov
2016-09-12
1
-29
/
+22
*
ubMeshmerizer: add a few more try{} guards in file operations, etc
UbitUmarov
2016-09-05
2
-46
/
+50
*
ConvexDecomposition remove a copy of vertices not needed for ubOde
UbitUmarov
2016-09-02
2
-6
/
+92
*
ConvexDecomposition fix some incorrect convexhull mesh generation for ubOde
UbitUmarov
2016-09-02
1
-13
/
+27
*
remove some MegaRegions code from ubOde
UbitUmarov
2016-09-01
1
-124
/
+66
*
remove some MegaRegions code from physics
UbitUmarov
2016-09-01
4
-78
/
+0
*
ubOde add a missing decimal dot :)
UbitUmarov
2016-08-29
1
-2
/
+2
*
ubOde mouse look steer with some MOUSELOOK_BANK action
UbitUmarov
2016-08-29
1
-18
/
+51
*
missing file
UbitUmarov
2016-08-28
1
-0
/
+1
*
my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
UbitUmarov
2016-08-28
1
-39
/
+103
*
remove excess data
UbitUmarov
2016-08-27
1
-3
/
+0
*
Import plumbing from Halcyon for camera data to physics engine.
Vegaslon
2016-08-27
1
-1
/
+24
*
change ODEs topcolliders code ( still bad), plus a few memory leaks
UbitUmarov
2016-08-22
2
-28
/
+27
*
remove unnecessary lock
UbitUmarov
2016-08-22
1
-31
/
+21
*
minor locking issue
UbitUmarov
2016-08-22
1
-2
/
+2
*
workaround potencial memory leaks
UbitUmarov
2016-08-22
1
-13
/
+7
*
fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor...
UbitUmarov
2016-08-19
2
-6
/
+28
*
ubOde reduce collision_start latency in same cases (only one collision happen...
UbitUmarov
2016-08-17
2
-10
/
+8
*
tell prim name on some more ubMeshmerizer error/warn messages
UbitUmarov
2016-08-09
1
-2
/
+2
*
ubOde revert making vehicle hover height disable hover. This at least breaks...
UbitUmarov
2016-08-06
1
-1
/
+1
*
ubOde a few changes to collisions reporting
UbitUmarov
2016-08-06
3
-31
/
+62
*
also disable vehicle hover if its hover is set to zero
UbitUmarov
2016-08-04
1
-1
/
+1
*
apply external forces and torque to vehicles also, as other engines do
UbitUmarov
2016-08-04
2
-8
/
+15
*
reduce ubOde walking super climbers
UbitUmarov
2016-08-02
1
-0
/
+17
*
remove redundant check
UbitUmarov
2016-07-25
1
-2
/
+1
*
add give a body to default rootVelocity
UbitUmarov
2016-07-25
1
-1
/
+1
*
add missing overrides
UbitUmarov
2016-07-25
2
-2
/
+2
*
revert bad last changes and fix the issue another way
UbitUmarov
2016-07-25
4
-10
/
+27
*
ubOde bug fix
UbitUmarov
2016-07-25
2
-2
/
+4
*
change bullet relative velocity sign to match ubOde
UbitUmarov
2016-07-25
1
-1
/
+1
*
preserve max relative velocity on a colision report time slice
UbitUmarov
2016-07-25
1
-1
/
+12
*
ubOde actually revert last change don't send unnecessary empty collisions, wi...
UbitUmarov
2016-07-24
1
-2
/
+2
*
ubOde still on relative velocity. Make ubOde report avatar empty collisions ...
UbitUmarov
2016-07-24
1
-5
/
+11
*
ubOde try to improve contact velocity on first avatar collision with terrain
UbitUmarov
2016-07-24
1
-2
/
+5
*
ubOde fix contact relative velocity sign
UbitUmarov
2016-07-24
1
-30
/
+31
*
add EngineName also to the others
UbitUmarov
2016-07-04
3
-0
/
+18
*
add EngineName also to old ODE
UbitUmarov
2016-07-04
2
-2
/
+8
*
add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...
UbitUmarov
2016-07-04
3
-4
/
+11
*
change ubOde module, hopefully for better handling of multiple scenes on same...
UbitUmarov
2016-06-29
1
-25
/
+35
*
CR safari. Remove gratuitious CRs in some files
Melanie Thielker
2016-04-07
1
-56
/
+56
*
BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.
Robert Adams
2016-03-06
3
-91
/
+129
*
BulletSim: Send out avatar position update if velocity is now zero
Robert Adams
2016-03-06
1
-1
/
+1
*
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...
Diva Canto
2016-02-21
9
-9
/
+9
*
BulletSim: increase default value of AvatarStopZeroThreshold as this reduces
Robert Adams
2016-01-20
1
-1
/
+1
*
BulletSim: make collision sounds work most of the time. Seems that collisions
Robert Adams
2016-01-19
3
-5
/
+9
*
BulletSim: add stationary suppression on AddForce application. This enables
Robert Adams
2016-01-18
1
-0
/
+4
*
BulletSim: fix problem of not zeroing motion when stationary (drift problem from
Robert Adams
2016-01-18
1
-66
/
+40
*
BulletSim: change method signatures for internal AddForce methods to remove
Robert Adams
2016-01-18
6
-17
/
+21
*
BulletSim: revert avatar stationary testing for having slight velocity.
Robert Adams
2016-01-18
1
-5
/
+14
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