aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/PhysicsModules (follow)
Commit message (Expand)AuthorAgeFilesLines
* CR safari. Remove gratuitious CRs in some filesMelanie Thielker2016-04-071-56/+56
* BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams2016-03-063-91/+129
* BulletSim: Send out avatar position update if velocity is now zeroRobert Adams2016-03-061-1/+1
* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...Diva Canto2016-02-219-9/+9
* BulletSim: increase default value of AvatarStopZeroThreshold as this reducesRobert Adams2016-01-201-1/+1
* BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams2016-01-193-5/+9
* BulletSim: add stationary suppression on AddForce application. This enablesRobert Adams2016-01-181-0/+4
* BulletSim: fix problem of not zeroing motion when stationary (drift problem fromRobert Adams2016-01-181-66/+40
* BulletSim: change method signatures for internal AddForce methods to removeRobert Adams2016-01-186-17/+21
* BulletSim: revert avatar stationary testing for having slight velocity.Robert Adams2016-01-181-5/+14
* BulletSim: fix Mantis 7798: land collisions not working.Robert Adams2016-01-101-2/+6
* BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams2016-01-105-18/+57
* ubMeshmerizer: remove some wrong faces still present in taper cases, some cod...UbitUmarov2015-12-263-210/+234
* fix cilinder and cone physics meshUbitUmarov2015-12-261-0/+2
* add prim estimated center of mass correction also for tortured prims meshs. ...UbitUmarov2015-12-241-0/+4
* remove the unused OBB physics parameters export, since they aren't actually u...UbitUmarov2015-12-172-53/+0
* improve a bit llpushobject on avatars using bullet, but force is ignored a fe...UbitUmarov2015-12-121-0/+8
* add some missing GC.RemoveMemoryPressure()UbitUmarov2015-12-091-0/+2
* BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams2015-11-304-20/+27
* let Bullet do collision sounds (RAdams plz fix the relative speed)UbitUmarov2015-11-291-1/+8
* let old ODE trigger collision sounds like ubOdeUbitUmarov2015-11-282-2/+21
* add a nasty global lock, ode.dll requires on multi regions per instance ( als...UbitUmarov2015-11-271-5/+8
* add thread allocation calls for new ode.dll (old ode)UbitUmarov2015-11-212-16/+25
* some cleanup, allow cast rays to collide with terrain within limited range (...UbitUmarov2015-11-213-366/+8
* remove some compile warnings increasing total number by 2UbitUmarov2015-11-212-2/+2
* stop the Vehicle AFTER fixing position not before, bc stop code also updates...UbitUmarov2015-11-201-6/+5
* stop a Vehicle on a failed region cross (or empty border) (old ode)UbitUmarov2015-11-202-0/+13
* remove Ode.Net - missing file. ( old ode may be broken now)UbitUmarov2015-11-201-0/+2025
* remove the hard to maintain Ode.Net wrapper only in use by old odeUbitUmarov2015-11-208-290/+33
* ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...UbitUmarov2015-11-202-4/+23
* minor: reset character collision flags, even if without a BodyUbitUmarov2015-11-121-2/+6
* add some safeguard checksUbitUmarov2015-11-121-3/+4
* rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...UbitUmarov2015-11-081-1/+1
* change maximum angular velocity to a value derived from heartbeat rate and N...UbitUmarov2015-11-082-7/+11
* fix wrong condition to set low angular velocity as Zero.UbitUmarov2015-11-081-4/+4
* add a console/log warning about large physics meshs on ubOde that can have n...UbitUmarov2015-11-051-0/+6
* Merge branch 'master' into avinationmergeUbitUmarov2015-11-012-1/+2
|\
| * On to 0.8.3!Diva Canto2015-10-183-3/+3
| * fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detect...UbitUmarov2015-10-172-281/+9
| * Typos in commentsDiva Canto2015-09-062-2/+2
* | let ode also finish internal representation of prim actors, before simulationUbitUmarov2015-10-221-0/+40
* | Make physics engines finish internal representation of loaded prims before st...UbitUmarov2015-10-222-4/+5
* | rename terrain for opensim and respective configuration flag that a future c...UbitUmarov2015-10-223-34/+37
* | update ubOde hashspaces levelsUbitUmarov2015-10-211-3/+3
* | we do not have prims with size 2^128, missing fileUbitUmarov2015-10-211-11/+6
* | fix or remove some wrong ODE configuration settingsUbitUmarov2015-10-211-34/+7
* | remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov2015-10-217-26/+13
* | the inertia matrix inversions and body inertia changes to implement axis loc...UbitUmarov2015-10-211-288/+59
* | stop using a vector3 to store axis locks 3bit flags also in odeUbitUmarov2015-10-202-56/+47
* | stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2015-10-202-38/+46