| Commit message (Expand) | Author | Age | Files | Lines |
* | also disable vehicle hover if its hover is set to zero | UbitUmarov | 2016-08-04 | 1 | -1/+1 |
* | apply external forces and torque to vehicles also, as other engines do | UbitUmarov | 2016-08-04 | 2 | -8/+15 |
* | reduce ubOde walking super climbers | UbitUmarov | 2016-08-02 | 1 | -0/+17 |
* | remove redundant check | UbitUmarov | 2016-07-25 | 1 | -2/+1 |
* | add give a body to default rootVelocity | UbitUmarov | 2016-07-25 | 1 | -1/+1 |
* | add missing overrides | UbitUmarov | 2016-07-25 | 2 | -2/+2 |
* | revert bad last changes and fix the issue another way | UbitUmarov | 2016-07-25 | 4 | -10/+27 |
* | ubOde bug fix | UbitUmarov | 2016-07-25 | 2 | -2/+4 |
* | change bullet relative velocity sign to match ubOde | UbitUmarov | 2016-07-25 | 1 | -1/+1 |
* | preserve max relative velocity on a colision report time slice | UbitUmarov | 2016-07-25 | 1 | -1/+12 |
* | ubOde actually revert last change don't send unnecessary empty collisions, wi... | UbitUmarov | 2016-07-24 | 1 | -2/+2 |
* | ubOde still on relative velocity. Make ubOde report avatar empty collisions ... | UbitUmarov | 2016-07-24 | 1 | -5/+11 |
* | ubOde try to improve contact velocity on first avatar collision with terrain | UbitUmarov | 2016-07-24 | 1 | -2/+5 |
* | ubOde fix contact relative velocity sign | UbitUmarov | 2016-07-24 | 1 | -30/+31 |
* | add EngineName also to the others | UbitUmarov | 2016-07-04 | 3 | -0/+18 |
* | add EngineName also to old ODE | UbitUmarov | 2016-07-04 | 2 | -2/+8 |
* | add OSSL osGetPhysicsEngineName(). this returns a string with name and versio... | UbitUmarov | 2016-07-04 | 3 | -4/+11 |
* | change ubOde module, hopefully for better handling of multiple scenes on same... | UbitUmarov | 2016-06-29 | 1 | -25/+35 |
* | CR safari. Remove gratuitious CRs in some files | Melanie Thielker | 2016-04-07 | 1 | -56/+56 |
* | BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9. | Robert Adams | 2016-03-06 | 3 | -91/+129 |
* | BulletSim: Send out avatar position update if velocity is now zero | Robert Adams | 2016-03-06 | 1 | -1/+1 |
* | Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ... | Diva Canto | 2016-02-21 | 9 | -9/+9 |
* | BulletSim: increase default value of AvatarStopZeroThreshold as this reduces | Robert Adams | 2016-01-20 | 1 | -1/+1 |
* | BulletSim: make collision sounds work most of the time. Seems that collisions | Robert Adams | 2016-01-19 | 3 | -5/+9 |
* | BulletSim: add stationary suppression on AddForce application. This enables | Robert Adams | 2016-01-18 | 1 | -0/+4 |
* | BulletSim: fix problem of not zeroing motion when stationary (drift problem from | Robert Adams | 2016-01-18 | 1 | -66/+40 |
* | BulletSim: change method signatures for internal AddForce methods to remove | Robert Adams | 2016-01-18 | 6 | -17/+21 |
* | BulletSim: revert avatar stationary testing for having slight velocity. | Robert Adams | 2016-01-18 | 1 | -5/+14 |
* | BulletSim: fix Mantis 7798: land collisions not working. | Robert Adams | 2016-01-10 | 1 | -2/+6 |
* | BulletSim: tweaking so avatar can be pushed. In particular, llPushObject, | Robert Adams | 2016-01-10 | 5 | -18/+57 |
* | ubMeshmerizer: remove some wrong faces still present in taper cases, some cod... | UbitUmarov | 2015-12-26 | 3 | -210/+234 |
* | fix cilinder and cone physics mesh | UbitUmarov | 2015-12-26 | 1 | -0/+2 |
* | add prim estimated center of mass correction also for tortured prims meshs. ... | UbitUmarov | 2015-12-24 | 1 | -0/+4 |
* | remove the unused OBB physics parameters export, since they aren't actually u... | UbitUmarov | 2015-12-17 | 2 | -53/+0 |
* | improve a bit llpushobject on avatars using bullet, but force is ignored a fe... | UbitUmarov | 2015-12-12 | 1 | -0/+8 |
* | add some missing GC.RemoveMemoryPressure() | UbitUmarov | 2015-12-09 | 1 | -0/+2 |
* | BulletSim: fix collision sound calculation. Modify some routines to make | Robert Adams | 2015-11-30 | 4 | -20/+27 |
* | let Bullet do collision sounds (RAdams plz fix the relative speed) | UbitUmarov | 2015-11-29 | 1 | -1/+8 |
* | let old ODE trigger collision sounds like ubOde | UbitUmarov | 2015-11-28 | 2 | -2/+21 |
* | add a nasty global lock, ode.dll requires on multi regions per instance ( als... | UbitUmarov | 2015-11-27 | 1 | -5/+8 |
* | add thread allocation calls for new ode.dll (old ode) | UbitUmarov | 2015-11-21 | 2 | -16/+25 |
* | some cleanup, allow cast rays to collide with terrain within limited range (... | UbitUmarov | 2015-11-21 | 3 | -366/+8 |
* | remove some compile warnings increasing total number by 2 | UbitUmarov | 2015-11-21 | 2 | -2/+2 |
* | stop the Vehicle AFTER fixing position not before, bc stop code also updates... | UbitUmarov | 2015-11-20 | 1 | -6/+5 |
* | stop a Vehicle on a failed region cross (or empty border) (old ode) | UbitUmarov | 2015-11-20 | 2 | -0/+13 |
* | remove Ode.Net - missing file. ( old ode may be broken now) | UbitUmarov | 2015-11-20 | 1 | -0/+2025 |
* | remove the hard to maintain Ode.Net wrapper only in use by old ode | UbitUmarov | 2015-11-20 | 8 | -290/+33 |
* | ubOde: add threading related calls new ode.dll may need. Hope this doesn't br... | UbitUmarov | 2015-11-20 | 2 | -4/+23 |
* | minor: reset character collision flags, even if without a Body | UbitUmarov | 2015-11-12 | 1 | -2/+6 |
* | add some safeguard checks | UbitUmarov | 2015-11-12 | 1 | -3/+4 |