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path: root/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs (follow)
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* add thread allocation calls for new ode.dll (old ode)UbitUmarov2015-11-211-0/+3
* some cleanup, allow cast rays to collide with terrain within limited range (...UbitUmarov2015-11-211-1/+0
* remove some compile warnings increasing total number by 2UbitUmarov2015-11-211-1/+1
* stop the Vehicle AFTER fixing position not before, bc stop code also updates...UbitUmarov2015-11-201-6/+5
* stop a Vehicle on a failed region cross (or empty border) (old ode)UbitUmarov2015-11-201-0/+6
* remove the hard to maintain Ode.Net wrapper only in use by old odeUbitUmarov2015-11-201-24/+24
* the inertia matrix inversions and body inertia changes to implement axis loc...UbitUmarov2015-10-211-288/+59
* stop using a vector3 to store axis locks 3bit flags also in odeUbitUmarov2015-10-201-55/+46
* stop a object when making it not physicalUbitUmarov2015-10-181-2/+9
* Fix wrong active angularlock detection (it was only burning cpu), stop tryin...UbitUmarov2015-10-171-9/+4
* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-301-1/+1
* Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-081-37/+84
* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-0/+1
* All physics plugins are now region modules. Compiles but doesn't run.Diva Canto2015-08-311-1/+1
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
* Renamed the namespaces tooDiva Canto2015-08-301-2/+2
* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-301-0/+3387