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* missing fileUbitUmarov2012-12-181-4/+3
* fixUbitUmarov2012-12-183-8/+27
* some clean up/fixUbitUmarov2012-12-171-1/+1
* *TESTP unscripted sit: missing filesUbitUmarov2012-12-172-0/+6
* * TEST * unscripted sitUbitUmarov2012-12-172-2/+196
* make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
* changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
* fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-113-13/+8
* missing files remove some warnings...UbitUmarov2012-12-113-4/+3
* missing fileUbitUmarov2012-12-111-0/+9
* a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
* create a new ode character also with the new informationUbitUmarov2012-12-073-5/+20
* *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-073-4/+50
* avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-053-101/+74
* move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
* raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
* Merge branch 'avination' into ubitworkMelanie2012-12-033-102/+367
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| * *TEST* diferent avatar colliderUbitUmarov2012-12-032-101/+337
| * fix vertex rounding directionUbitUmarov2012-12-031-1/+8
| * *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov2012-12-031-0/+16
| * adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
* | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
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* Merge branch 'master' into careminsterMelanie2012-11-2211-54/+54
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| * Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-2211-54/+54
* | Merge branch 'master' into careminsterMelanie2012-11-2212-321/+713
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| * BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-216-21/+39
| * BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams2012-11-212-76/+44
| * BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams2012-11-213-5/+46
| * BulletSim: fix line endings to be all Linux style (windows style keeps creepi...Robert Adams2012-11-212-454/+454
| * BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-214-36/+253
| * BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams2012-11-214-181/+327
| * BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams2012-11-214-8/+8
| * BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams2012-11-213-20/+22
| * BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-219-66/+67
| * BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams2012-11-212-33/+30
| * BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams2012-11-212-8/+10
* | Merge branch 'master' into careminsterMelanie2012-11-196-352/+220
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| * BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams2012-11-184-216/+214
| * BulletSim: fix the problem with flying being disabled when crossing region bo...Robert Adams2012-11-181-2/+6
| * BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...Robert Adams2012-11-181-134/+0
* | Merge branch 'avination' into careminsterMelanie2012-11-171-2/+2
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| * | add debug position on bad primmesh errorUbitUmarov2012-11-021-2/+2
* | | Merge branch 'master' into careminsterMelanie2012-11-157-9/+75
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| * | Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-146-4/+70
| * | Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...Diva Canto2012-11-135-5/+5
* | | Merge branch 'master' into careminsterMelanie2012-11-091-1/+15
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| * | ODECharacter overrides TargetVelocity. No change to existing behaviorDan Lake2012-11-081-1/+15
* | | Merge branch 'master' into careminsterMelanie2012-11-0811-105/+593
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| * | BulletSim: add skeleton classes for shape objectification. This will eventual...Robert Adams2012-11-071-0/+213
| * | BulletSim: add classes for physics motors. Eventually these will replace the ...Robert Adams2012-11-071-0/+104