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* If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...Justin Clark-Casey (justincc)2011-08-011-1/+4
* minor: indentation correctionJustin Clark-Casey (justincc)2011-08-011-17/+13
* Remove _mesh field since the mesh data no longer needs to be stored after it'...Justin Clark-Casey (justincc)2011-07-311-49/+16
* refactor: Remove argument to pass in an initial mesh to OdePrim since this is...Justin Clark-Casey (justincc)2011-07-312-27/+5
* minor: correct method doc for last commitJustin Clark-Casey (justincc)2011-07-311-1/+1
* refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...Justin Clark-Casey (justincc)2011-07-311-3/+3
* minor: method docJustin Clark-Casey (justincc)2011-07-312-4/+20
* Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...Justin Clark-Casey (justincc)2011-07-301-33/+40
* refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readabilityJustin Clark-Casey (justincc)2011-07-301-11/+14
* minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)2011-07-303-7/+8
* minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)2011-07-303-7/+26
* refactor: extract method that generates a physics mesh from prim shape dataJustin Clark-Casey (justincc)2011-07-301-117/+141
* refactor: extract code which generate points and faces from sculpt data into ...Justin Clark-Casey (justincc)2011-07-301-220/+240
* fix bug in previous commitJustin Clark-Casey (justincc)2011-07-301-1/+2
* refactor: move the code that generates physics meshs from prim mesh data into...Justin Clark-Casey (justincc)2011-07-301-99/+123
* Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...Justin Clark-Casey (justincc)2011-07-291-1/+11
* fix extremely minor Ode bug where the _taintedPrimL list would always be clea...Justin Clark-Casey (justincc)2011-07-291-3/+14
* refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)2011-07-291-28/+36
* refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)2011-07-291-182/+191
* refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...Justin Clark-Casey (justincc)2011-07-291-270/+274
* Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake2011-07-201-14/+0
* Apply the localID to the Physics actor to prevent null calls laterCareminster Team2011-07-191-3/+3
* Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-162-1/+5
* Fix some local id issues in physics glueroot2011-07-158-54/+14
* Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-123-18/+126
* temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)2011-07-121-2/+3
* minor: remove whitespace to trigger another buildJustin Clark-Casey (justincc)2011-07-121-1/+0
* When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-122-25/+29
* minor Tack the prim name on the end of the "experimental mesh proxy generatio...Justin Clark-Casey (justincc)2011-07-111-1/+1
* When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-112-2/+3
* comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)2011-07-111-1/+1
* minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-093-24/+38
* refactor: eliminate redundant return statementJustin Clark-Casey (justincc)2011-07-081-3/+1
* refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...Justin Clark-Casey (justincc)2011-07-082-49/+58
* Fix interpretation of physics mesh proxies from mesh dataJustin Clark-Casey (justincc)2011-07-081-0/+10
* minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)2011-07-082-53/+23
* refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...Justin Clark-Casey (justincc)2011-07-082-3825/+3873
* minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-084-5/+14
* Allow physics proxy generation for meshes using new asset format.dahlia2011-06-292-5/+21
* Add localID to physical object creation functions.Mic Bowman2011-06-152-1/+21
* partial update for new mesh asset format - handle both old and new formats fo...dahlia2011-06-101-1/+5
* Fix crash when [Mesh] section is missing from configuration filesDan Lake2011-04-291-1/+2
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-04-211-3/+10
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| * fix meshing failure on sculpt maps smaller than 64x64dahlia2011-04-191-3/+10
* | Group collada meshies settings under [Mesh] in OpensimDefaults.iniBlueWall2011-04-211-1/+2
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* force mesh proxy for simple box prims with path cutdahlia2011-04-122-0/+6
* This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ...Diva Canto2010-12-241-0/+5
* * Re-Adding Scene TimeDilation to Object Update Packets.Teravus Ovares (Dan Olivares)2010-12-231-0/+19
* minor: remove some compiler warningsJustin Clark-Casey (justincc)2010-12-102-2/+2
* catch an exception when a mesh asset header cant be decodeddahlia2010-11-241-2/+9