| Commit message (Expand) | Author | Age | Files | Lines |
* | If SP.MoveToTarget has been called with a force walk, begin by landing the av... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -1/+5 |
* | Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() | Justin Clark-Casey (justincc) | 2011-08-10 | 1 | -0/+2 |
* | extend move test to check one beat of the simulator without actually asking t... | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -4/+8 |
* | Move common gemo/agent map name code into CreateGeom() | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -11/+5 |
* | Instead of preserving old name in geom_name_map in change size or shape, use ... | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -7/+3 |
* | comment out unused code in OdeScene.TriCallback() | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -12/+12 |
* | On geom removal, remove the name from the OdeScene.geom_name_map too | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -0/+1 |
* | remove the unused ODEPrim.prev_geom field | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -3/+0 |
* | When an ODE geom is removed (as when a non-phantom prim is deleted, resized o... | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -0/+2 |
* | refactor: centralize prim geom removal code from four places to one | Justin Clark-Casey (justincc) | 2011-08-01 | 3 | -43/+48 |
* | minor: add note to RemovePrimThreadLocked() to the effect that it contrary to... | Justin Clark-Casey (justincc) | 2011-08-01 | 2 | -1/+4 |
* | If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi... | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -1/+4 |
* | minor: indentation correction | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -17/+13 |
* | Remove _mesh field since the mesh data no longer needs to be stored after it'... | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -49/+16 |
* | refactor: Remove argument to pass in an initial mesh to OdePrim since this is... | Justin Clark-Casey (justincc) | 2011-07-31 | 2 | -27/+5 |
* | minor: correct method doc for last commit | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -1/+1 |
* | refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this... | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -3/+3 |
* | minor: method doc | Justin Clark-Casey (justincc) | 2011-07-31 | 2 | -4/+20 |
* | Refactor: Replace instances of m_isphysical with IsPhysical rather than have ... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -33/+40 |
* | refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -11/+14 |
* | minor: remove mono compiler warnings, some code spacing adjustments | Justin Clark-Casey (justincc) | 2011-07-30 | 3 | -7/+8 |
* | minor: Add method doc to collision subscription methods. Change method case ... | Justin Clark-Casey (justincc) | 2011-07-30 | 3 | -7/+26 |
* | refactor: extract method that generates a physics mesh from prim shape data | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -117/+141 |
* | refactor: extract code which generate points and faces from sculpt data into ... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -220/+240 |
* | fix bug in previous commit | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -1/+2 |
* | refactor: move the code that generates physics meshs from prim mesh data into... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -99/+123 |
* | Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -1/+11 |
* | fix extremely minor Ode bug where the _taintedPrimL list would always be clea... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -3/+14 |
* | refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -28/+36 |
* | refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -182/+191 |
* | refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -270/+274 |
* | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts | Dan Lake | 2011-07-20 | 1 | -14/+0 |
* | Apply the localID to the Physics actor to prevent null calls later | Careminster Team | 2011-07-19 | 1 | -3/+3 |
* | Fix physics proxy regeneration when a mesh with more than one submesh is resized | Justin Clark-Casey (justincc) | 2011-07-16 | 2 | -1/+5 |
* | Fix some local id issues in physics glue | root | 2011-07-15 | 8 | -54/+14 |
* | Port implementation of llCastRay() from Aurora. | Justin Clark-Casey (justincc) | 2011-07-12 | 3 | -18/+126 |
* | temporarily fix the build break with building the OdePlugin tests assembly. | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -2/+3 |
* | minor: remove whitespace to trigger another build | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -1/+0 |
* | When a mesh object is added to a scene, delay adding the physics actor until ... | Justin Clark-Casey (justincc) | 2011-07-12 | 2 | -25/+29 |
* | minor Tack the prim name on the end of the "experimental mesh proxy generatio... | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -1/+1 |
* | When a sculpt/mesh texture is received by a part on a callback request, don't... | Justin Clark-Casey (justincc) | 2011-07-11 | 2 | -2/+3 |
* | comment out accidential ProcessTaints physics debug line left in code | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -1/+1 |
* | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 2011-07-09 | 3 | -24/+38 |
* | refactor: eliminate redundant return statement | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -3/+1 |
* | refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()... | Justin Clark-Casey (justincc) | 2011-07-08 | 2 | -49/+58 |
* | Fix interpretation of physics mesh proxies from mesh data | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -0/+10 |
* | minor: code tidy up - remove a couple of Console.WriteLine() accidentally add... | Justin Clark-Casey (justincc) | 2011-07-08 | 2 | -53/+23 |
* | refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to... | Justin Clark-Casey (justincc) | 2011-07-08 | 2 | -3825/+3873 |
* | minor: commented out log lines for future use and very small code tidy | Justin Clark-Casey (justincc) | 2011-07-08 | 4 | -5/+14 |
* | Allow physics proxy generation for meshes using new asset format. | dahlia | 2011-06-29 | 2 | -5/+21 |