| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: reduce the force of gravity on ground vehicles when they | Robert Adams | 2013-01-24 | 1 | -0/+11 |
* | BulletSim: reduce the zeroing threshold for rotational velocity. | Robert Adams | 2013-01-24 | 1 | -3/+1 |
* | BulletSim: disable CCD (continuious collision detection) and | Robert Adams | 2013-01-24 | 1 | -3/+3 |
* | BulletSim: zero motion on an object that we pop up because it is | Robert Adams | 2013-01-24 | 1 | -1/+7 |
* | BulletSim: remove exception that can happen when setting physics parameters f... | Robert Adams | 2013-01-24 | 1 | -2/+2 |
* | * Added in the manifold point dept on collision desc. In BulletSim engine Bul... | teravus | 2013-01-24 | 1 | -5/+64 |
* | * Repairs the Object updates, Collision updates, and Child Prim methods makin... | teravus | 2013-01-24 | 1 | -164/+282 |
* | BulletSim: pass up and report the real collision penetration. | Robert Adams | 2013-01-23 | 2 | -2/+4 |
* | BulletSim: remove setting of vehicle InterpolationRotationalVelocity. | Robert Adams | 2013-01-23 | 2 | -36/+34 |
* | BulletSim: small change to center-of-mass computation left out last commit | Robert Adams | 2013-01-23 | 1 | -3/+8 |
* | BulletSim: center-of-gravity linkset changes. Not working yet. | Robert Adams | 2013-01-23 | 4 | -29/+9 |
* | BulletSim: working on COM | Robert Adams | 2013-01-23 | 4 | -7/+36 |
* | BulletSim: fix build break introduced by previous commit | Robert Adams | 2013-01-23 | 1 | -5/+0 |
* | BulletSim: remove the unused RestoreBodyDependencies used by linksets | Robert Adams | 2013-01-23 | 3 | -33/+2 |
* | Add the Avination physics raycast glue so Core Physics can implement raycast | Melanie | 2013-01-23 | 1 | -0/+39 |
* | BulletSim: Tweeks to vehicle motion. | Robert Adams | 2013-01-21 | 3 | -15/+11 |
* | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 2013-01-21 | 8 | -46/+112 |
* | BulletSim: remove unused MaxTaintsToProcessPerStep parameter | Robert Adams | 2013-01-21 | 3 | -8/+5 |
* | BulletSim: More aggressive as setting character velocity to zero | Robert Adams | 2013-01-20 | 5 | -91/+153 |
* | BulletSim: fix problem of avatar sliding very slowly occasionally after stopp... | Robert Adams | 2013-01-20 | 1 | -34/+41 |
* | BulletSim: small fix making sure terrain height is calculated | Robert Adams | 2013-01-20 | 1 | -1/+3 |
* | BulletSim: modify motors to return correction rather than current value | Robert Adams | 2013-01-20 | 5 | -38/+36 |
* | This updates prebuild to remove BulletSimN, implements the BulletSim API in B... | teravus | 2013-01-20 | 1 | -262/+623 |
* | * Dumping BulletSimNPlugin in favor of combining the API | teravus | 2013-01-20 | 23 | -11752/+0 |
* | * Tweak the BulletSimN API a bit. | teravus | 2013-01-20 | 2 | -17/+18 |
* | BulletSim: reduce jitter in avatar velocity when walking or flying. | Robert Adams | 2013-01-18 | 2 | -2/+9 |
* | BulletSim: add logic to turn off pre-step actions when object goes | Robert Adams | 2013-01-18 | 1 | -0/+21 |
* | BulletSim: Add one function that all actors who act on the physical | Robert Adams | 2013-01-17 | 5 | -24/+31 |
* | BulletSim: add the editting children in linkset going phantom bug to TODO list. | Robert Adams | 2013-01-15 | 1 | -0/+2 |
* | BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP. | Robert Adams | 2013-01-15 | 5 | -28/+30 |
* | BulletSim: add debugging messages to know when assets for physical | Robert Adams | 2013-01-15 | 4 | -17/+51 |
* | BulletSim: reduce maximum force a script can apply (like in llApplyImpulse) | Robert Adams | 2013-01-15 | 1 | -3/+3 |
* | BulletSim: tweeks to improve hover. | Robert Adams | 2013-01-15 | 1 | -5/+21 |
* | BulletSim: temporarily disable banking and direction deflection | Robert Adams | 2013-01-15 | 2 | -10/+29 |
* | BulletSim: fix logic for enabling unmanaged code debug messages. | Robert Adams | 2013-01-15 | 1 | -1/+14 |
* | BulletSim: by default, turn on continuious collision detection (CCD) | Robert Adams | 2013-01-15 | 1 | -3/+3 |
* | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 2013-01-14 | 5 | -18/+36 |
* | BulletSim: disable center-of-mass computation for linksets until debugged. Mo... | Robert Adams | 2013-01-14 | 2 | -25/+36 |
* | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 2013-01-11 | 10 | -32/+106 |
* | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 2013-01-11 | 9 | -11/+28 |
* | BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... | Robert Adams | 2013-01-11 | 4 | -50/+162 |
* | BulletSim: Redo linear function coding so they can better interact. New algor... | Robert Adams | 2013-01-11 | 2 | -62/+91 |
* | BulletSim: remove double application of buoyancy. Centralize computation of b... | Robert Adams | 2013-01-11 | 4 | -65/+59 |
* | BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem... | Robert Adams | 2013-01-11 | 1 | -1/+1 |
* | BulletSim: Fix hover height (boats float at the correct level). | Robert Adams | 2013-01-08 | 2 | -8/+12 |
* | BulletSim: improve vehicle angular banking and deflection computation. Rotate... | Robert Adams | 2013-01-07 | 1 | -19/+18 |
* | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 2013-01-07 | 5 | -27/+119 |
* | BulletSim: fix exception when re-creating the terrain when loading an OAR file | Robert Adams | 2013-01-07 | 1 | -0/+2 |
* | BulletSim: comments and removing small compile errors introduced in last commit. | Robert Adams | 2013-01-06 | 3 | -9/+3 |
* | BulletSim: update DLLs and SOs with better debugging output. | Robert Adams | 2013-01-06 | 4 | -12/+151 |