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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
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Merge branch 'master' into careminster
Melanie
2013-01-31
13
-98
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+557
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BulletSim: fix physics repositioning when under ground to only happen
Robert Adams
2013-01-29
3
-15
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+50
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BulletSim: enable angular vertical attraction.
Robert Adams
2013-01-28
2
-3
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+3
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BulletSim: first unit test: vehicle angular attraction
Robert Adams
2013-01-28
5
-79
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+150
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BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
2013-01-28
3
-96
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+118
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BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...
Robert Adams
2013-01-28
1
-14
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+14
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BulletSim: fix the trimming of colliders so only the top 25 are returned.
Robert Adams
2013-01-28
2
-4
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+4
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BulletSim: simplify the initialization of some of the parameters.
Robert Adams
2013-01-27
2
-32
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+23
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BulletSim: reinstate the supression of rotational velocity for vehicles
Robert Adams
2013-01-27
1
-1
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+1
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BulletSim: add framework for BulletSim unit tests. No tests yet.
Robert Adams
2013-01-27
3
-0
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+193
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BulletSim: disable center-of-mass computation because it does not work yet
Robert Adams
2013-01-27
1
-1
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+1
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BulletSim: fix compile error from last commit
Robert Adams
2013-01-27
1
-2
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+2
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BulletSim: parameterize the value for gravity reduction for ground vehicles o...
Robert Adams
2013-01-27
3
-11
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+18
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BulletSim: first attempt at reporting top colliders
Robert Adams
2013-01-27
5
-11
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+43
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BulletSim: parameterize several vehicle debugging values: physical linear and...
Robert Adams
2013-01-27
3
-9
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+57
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BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
2013-01-27
3
-13
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+73
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Merge branch 'avination' into careminster
Melanie
2013-01-27
1
-36
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+40
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bug fix: crash when too many collisions on a ode step
UbitUmarov
2013-01-26
1
-36
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+40
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Merge branch 'master' into careminster
Melanie
2013-01-26
2
-86
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+127
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* This adds llVolumeDetect functionality to the C# implementation of BulletSim.
teravus
2013-01-25
1
-86
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+116
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BulletSim: reduce the force of gravity on ground vehicles when they
Robert Adams
2013-01-24
1
-0
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+11
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Merge branch 'master' into careminster
Melanie
2013-01-25
5
-175
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+356
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BulletSim: reduce the zeroing threshold for rotational velocity.
Robert Adams
2013-01-24
1
-3
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+1
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BulletSim: disable CCD (continuious collision detection) and
Robert Adams
2013-01-24
1
-3
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+3
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BulletSim: zero motion on an object that we pop up because it is
Robert Adams
2013-01-24
1
-1
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+7
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BulletSim: remove exception that can happen when setting physics parameters f...
Robert Adams
2013-01-24
1
-2
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+2
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* Added in the manifold point dept on collision desc. In BulletSim engine Bul...
teravus
2013-01-24
1
-5
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+64
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* Repairs the Object updates, Collision updates, and Child Prim methods makin...
teravus
2013-01-24
1
-164
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+282
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Merge branch 'avination' into careminster
Melanie
2013-01-24
2
-2
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+2
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Fix a type (Suports => Supports). Also put the normal terrain collision check
Melanie
2013-01-23
2
-2
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+2
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Merge branch 'master' into careminster
Melanie
2013-01-24
2
-2
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+4
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BulletSim: pass up and report the real collision penetration.
Robert Adams
2013-01-23
2
-2
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+4
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Merge branch 'master' into careminster
Melanie
2013-01-24
9
-107
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+83
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BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
Robert Adams
2013-01-23
2
-36
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+34
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BulletSim: small change to center-of-mass computation left out last commit
Robert Adams
2013-01-23
1
-3
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+8
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BulletSim: center-of-gravity linkset changes. Not working yet.
Robert Adams
2013-01-23
4
-29
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+9
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BulletSim: working on COM
Robert Adams
2013-01-23
4
-7
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+36
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BulletSim: fix build break introduced by previous commit
Robert Adams
2013-01-23
1
-5
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+0
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BulletSim: remove the unused RestoreBodyDependencies used by linksets
Robert Adams
2013-01-23
3
-33
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+2
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Add the Avination physics raycast glue so Core Physics can implement raycast
Melanie
2013-01-23
1
-0
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+39
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2013-01-23
2
-170
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+53
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Merge branch 'avination'
Melanie
2013-01-19
2
-170
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+53
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prevent potencial invalid refs
UbitUmarov
2013-01-13
2
-170
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+53
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Merge branch 'master' into careminster
Melanie
2013-01-23
35
-12224
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+962
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BulletSim: Tweeks to vehicle motion.
Robert Adams
2013-01-21
3
-15
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+11
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BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
2013-01-21
8
-46
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+112
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BulletSim: remove unused MaxTaintsToProcessPerStep parameter
Robert Adams
2013-01-21
3
-8
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+5
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BulletSim: More aggressive as setting character velocity to zero
Robert Adams
2013-01-20
5
-91
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+153
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BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...
Robert Adams
2013-01-20
1
-34
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+41
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BulletSim: small fix making sure terrain height is calculated
Robert Adams
2013-01-20
1
-1
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+3
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