| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge branch 'master' into careminster | Melanie | 2013-03-15 | 1 | -1/+1 |
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| * | BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat... | Vegaslon | 2013-03-15 | 1 | -1/+1 |
* | | Merge branch 'avination' into careminster | Melanie | 2013-03-13 | 1 | -2/+2 |
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| * | | Spot fix the interpenetration issue. Thanks, Ter. | Melanie | 2013-03-12 | 1 | -2/+2 |
| * | | Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears these | Melanie | 2013-02-07 | 1 | -1/+1 |
* | | | Merge branch 'master' into careminster | Melanie | 2013-03-11 | 4 | -23/+117 |
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| * | | BulletSim: remove the ability for avatars to fly off the edge of | Robert Adams | 2013-03-09 | 4 | -23/+117 |
* | | | Merge branch 'master' into careminster | Melanie | 2013-03-08 | 1 | -2/+7 |
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| * | | Add regression test for presence crossing between regions on the same simulator. | Justin Clark-Casey (justincc) | 2013-03-06 | 1 | -2/+7 |
* | | | Merge branch 'master' into careminster | Melanie | 2013-03-01 | 4 | -15/+63 |
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| * | | BulletSim: more things into the TODO list. | Robert Adams | 2013-03-01 | 1 | -1/+6 |
| * | | BulletSim: add parameters, code cleanup around checking and enforcing | Robert Adams | 2013-03-01 | 3 | -14/+57 |
* | | | Merge branch 'master' into careminster | Melanie | 2013-02-27 | 2 | -8/+12 |
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| * | | BulletSim: fix crash around race condition when a mesh asset cannot | Robert Adams | 2013-02-26 | 2 | -8/+12 |
* | | | Merge branch 'master' into careminster | Melanie | 2013-02-26 | 1 | -4/+6 |
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| * | | BulletSim: tweeks to make avatar jump work better. | Robert Adams | 2013-02-25 | 1 | -4/+6 |
* | | | Merge branch 'master' into careminster | Melanie | 2013-02-22 | 17 | -494/+826 |
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| * | | BulletSim: add OutOfBounds logic and some position sanity checking | Robert Adams | 2013-02-21 | 5 | -33/+68 |
| * | | Deleted all AssemblyFileVersion directives | Diva Canto | 2013-02-19 | 3 | -3/+3 |
| * | | BulletSim: experimental lock axis code using constraints. Not enabled | Robert Adams | 2013-02-17 | 2 | -22/+74 |
| * | | BulletSim: add calls for creating all the different Bullet constraint types. | Robert Adams | 2013-02-17 | 5 | -47/+338 |
| * | | BulletSim: rework parameter setting for different types of values | Robert Adams | 2013-02-17 | 5 | -394/+348 |
| * | | BulletSim: fix physical object appearing to slowly float off when | Robert Adams | 2013-02-16 | 1 | -1/+1 |
* | | | Merge branch 'master' into careminster | Melanie | 2013-02-13 | 9 | -141/+304 |
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| * | | BulletSim: fix density since the simulator/viewer track density in a | Robert Adams | 2013-02-12 | 7 | -25/+150 |
| * | | BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula... | Robert Adams | 2013-02-12 | 8 | -124/+162 |
* | | | Merge branch 'master' into careminster | Melanie | 2013-02-10 | 12 | -255/+446 |
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| * | | BulletSim: add parameter to set global contact breaking threshold. Update DLL... | Robert Adams | 2013-02-08 | 2 | -0/+7 |
| * | | BulletSim: Change BSCharacter to use new base Density and Friction | Robert Adams | 2013-02-08 | 2 | -16/+12 |
| * | | BulletSim: fix avatar bobbing or jiggling while stationary flying. | Robert Adams | 2013-02-08 | 5 | -18/+25 |
| * | | BulletSim: include the linkage to the layered prim implementation. Separate l... | Robert Adams | 2013-02-08 | 8 | -225/+109 |
| * | | BulletSim: reclass BSPrim into layers so linkset and physical world displacem... | Robert Adams | 2013-02-08 | 2 | -0/+297 |
* | | | Merge branch 'master' into careminster | Melanie | 2013-02-08 | 4 | -36/+106 |
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| * | | BulletSim: Adapt BulletSim to the newer physical properties. Viewer | Robert Adams | 2013-02-07 | 2 | -30/+28 |
| * | | BulletSim: fix exceptions caused by setting physical properties before the pr... | Robert Adams | 2013-02-07 | 1 | -5/+10 |
| * | | BulletSim: add user setting of friction, density and restitution. | Robert Adams | 2013-02-07 | 3 | -27/+94 |
| * | | Add some more code from Avination. This changes physics actor stuff around | Melanie | 2013-02-07 | 2 | -3/+13 |
| * | | Revert "Add plumbing for physics properties to get to the physics engine." | Melanie | 2013-02-07 | 1 | -5/+0 |
| * | | Add plumbing for physics properties to get to the physics engine. | Robert Adams | 2013-02-07 | 1 | -0/+5 |
* | | | Merge branch 'master' into careminster | Melanie | 2013-02-07 | 3 | -29/+52 |
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| * | | Change passed PhysicsParameter value from float to the more general string value | Robert Adams | 2013-02-07 | 3 | -29/+52 |
* | | | Merge branch 'master' into careminster | Melanie | 2013-02-07 | 3 | -12/+25 |
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| * | | BulletSim: set removing zero width triangles in meshes to be enabled by defau... | Robert Adams | 2013-02-06 | 2 | -1/+2 |
| * | | BulletSim: check for completely degenerate meshes (ones with all | Robert Adams | 2013-02-06 | 1 | -9/+19 |
| * | | BulletSim: remove an exception which occurs if a physics mesh | Robert Adams | 2013-02-06 | 1 | -2/+4 |
* | | | Merge branch 'master' into careminster | Melanie | 2013-02-06 | 12 | -182/+230 |
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| * | | BulletSim: make removing zero width triangles from meshes optional | Robert Adams | 2013-02-05 | 2 | -24/+33 |
| * | | BulletSim: remove degenerate triangles from meshes. This fixes the | Robert Adams | 2013-02-05 | 5 | -45/+59 |
| * | | BulletSim: add debugging looking for doorway sculpty problems | Robert Adams | 2013-02-05 | 3 | -4/+33 |
| * | | BulletSim: rework some parameter setting implementation moving functionality ... | Robert Adams | 2013-02-05 | 5 | -158/+152 |