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* * Restaring the sim works fine in grid mode now. Sims announce themselves to...Teravus Ovares2007-11-282-4/+35
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-211-1/+1
* per chi11ken: adding check for out-of-bounds avatars in POSBrian McBee2007-11-201-0/+18
* New improved POS! With slippery avatars and extra calculations.Brian McBee2007-11-201-0/+10
* fixed potential reference invalidation and array out of bounds exception in b...Jeff Ames2007-11-201-2/+4
* fixed array range out of bounds exception and reference invalidation under lo...Jeff Ames2007-11-201-21/+26
* Reverting my POS changes. I need to think this through a bit more.Brian McBee2007-11-201-14/+14
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-206-312/+365
* POS physics. tweaking stair-climbing which broke with my last changeBrian McBee2007-11-201-12/+14
* POS physics: removed "stickiness" from avatars so they can slide along surfac...Brian McBee2007-11-201-10/+8
* Tweaked for a possibility of 10 elements.Teravus Ovares2007-11-191-1/+1
* * Added noisy debug information on the Verbose console to help debugging oddl...Teravus Ovares2007-11-191-0/+20
* * Space allocation fix for prim outside region. >256 & <0.Teravus Ovares2007-11-191-0/+12
* Fixed - outside of bounds error.Teravus Ovares2007-11-191-1/+1
* fixed POS rotation with certain anglesJeff Ames2007-11-191-4/+4
* added rotation support to POSJeff Ames2007-11-191-4/+8
* * Split space array structure into a two dimentional array instead of a singl...Teravus Ovares2007-11-191-27/+38
* Added medium debug information to Verbose mode of the console about Prim/spac...Teravus Ovares2007-11-191-7/+72
* * Copy/SpaceBorder Fix attempt number 3, hopefully the lastTeravus Ovares2007-11-181-11/+21
* * 2nd attempt to fix the Spaceborder/copy bugTeravus Ovares2007-11-181-1/+6
* flying in POS should be a bit smootherJeff Ames2007-11-181-4/+15
* * Tentative Bug fix for OptikSL's intermittant Copy prim error.Teravus Ovares2007-11-181-13/+23
* cleaned up some mono compiler warningsJeff Ames2007-11-182-59/+55
* improved avatar logic -- walk up low steps now, sortadan miller2007-11-171-5/+21
* minor POS tweak for speeddan miller2007-11-171-5/+4
* * Fix Null comparison for MonoTeravus Ovares2007-11-171-2/+2
* * Fixed space related SimCrasher ODE error when a prim disables itself becaus...Teravus Ovares2007-11-171-0/+37
* Out of a fog of alcohol and adenovirus, I present - POS!dan miller2007-11-172-32/+219
* added some POS gravityJeff Ames2007-11-171-22/+17
* * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more wor...Teravus Ovares2007-11-171-2/+4
* * ODEPlugin - fixed issue where resizing prim causes the prim's collision box...Teravus Ovares2007-11-171-2/+18
* * Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares2007-11-161-1/+1
* * Trying a space/collision optimization technique in ODE. Let me know if you...Teravus Ovares2007-11-161-16/+39
* fixed some AssemblyInfo filesJeff Ames2007-11-162-4/+4
* added dummy POS physics pluginJeff Ames2007-11-162-0/+359
* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-162-50/+128
* * ODE - Started the refactoring process to allow breaking up the scene into s...Teravus Ovares2007-11-151-97/+146
* * ODE removes an unnecessary lock.Teravus Ovares2007-11-141-3/+2
* * Removes the console enumeration errors on sim start.Teravus Ovares2007-11-141-10/+20
* * Should help avatar climb steps betterTeravus Ovares2007-11-141-22/+54
* * Fixed the walk vs fall animation.Teravus Ovares2007-11-131-2/+66
* * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2007-11-131-22/+43
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-125-4/+51
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-125-25/+251
* fix compile issue on monoSean Dague2007-11-121-1/+1
* * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...Teravus Ovares2007-11-121-3/+20
* set svn:eol-style, reset default configJeff Ames2007-11-121-74/+74
* * Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2007-11-122-0/+84
* set svn:eol-styleJeff Ames2007-11-118-1741/+1741
* removed OdePlugin/Meshing directoryJeff Ames2007-11-106-1522/+0