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* ubitode prim select was not doing phantom caseUbitUmarov2012-03-121-6/+17
* missing file in ubitODEUbitUmarov2012-03-121-0/+1
* ubitOde also knows a bit more about physical phantomUbitUmarov2012-03-111-29/+142
* more phantom physics ( chODE and a fix in manager physicsactorUbitUmarov2012-03-112-62/+121
* initial steps to support physical phantomsUbitUmarov2012-03-116-13/+73
* ubitOde bugUbitUmarov2012-03-091-2/+4
* let chode and ubitode find ode.dll on windowsUbitUmarov2012-03-092-0/+7
* Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...Melanie2012-03-077-787/+792
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| * update ubitOdeUbitUmarov2012-03-054-78/+297
| * update UbitOdeUbitUmarov2012-03-045-65/+69
| * update UbitODEUbitUmarov2012-03-043-36/+55
| * Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-031-5/+3
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| * | update ubitODEUbitUmarov2012-03-021-15/+45
| * | ubitODE bug fixUbitUmarov2012-02-291-1/+1
| * | update ubitODE to current working stateUbitUmarov2012-02-292-113/+199
| * | fixUbitUmarov2012-02-291-1/+3
| * | chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...UbitUmarov2012-02-292-503/+148
* | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...Melanie2012-03-046-641/+496
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| * | This still causes terrain artefactsMelanie2012-03-021-3/+3
| * | This still causes terrain artefactsMelanie2012-03-021-3/+1
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| * made box a little largerUbitUmarov2012-02-281-6/+6
| * A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov2012-02-281-67/+50
| * Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie2012-02-281-1/+5
| * Let inworld meshs colide as such and not as basic prim all the time. Removed...UbitUmarov2012-02-272-5/+10
| * update ubitODE to my current working stateUbitUmarov2012-02-274-568/+378
| * added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...UbitUmarov2012-02-262-3/+41
| * replace bad meshs by a small cube and log it.UbitUmarov2012-02-241-5/+21
| * stop using useless geom tricallback.UbitUmarov2012-02-241-1/+2
* | Merge branch 'master' into careminsterMelanie2012-02-241-0/+2
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| * Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-0/+2
* | fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...UbitUmarov2012-02-231-1/+3
* | fix my bug on ChODE terrain heightmap buildUbitUmarov2012-02-231-3/+3
* | Reverse the changed to ODE heightmap. It results in SERIOUS issues like anMelanie2012-02-211-4/+4
* | Merge branch 'master' into careminsterMelanie2012-02-216-939/+4
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| * Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)2012-02-211-0/+3
| * Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-211-14/+1
| * Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)2012-02-215-1001/+0
* | Merge branch 'ubitwork'Melanie2012-02-1918-1071/+12694
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| * | minor fix to chODE terrain heighmap scaleUbitUmarov2012-02-191-4/+4
| * | changed how vehicle data is stored and passed to physics. use unsafe in seria...UbitUmarov2012-02-184-59/+347
| * | Added simple binary serializer/deserializer to chODE. 100% untested and most ...UbitUmarov2012-02-175-1035/+1540
| * | Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov2012-02-152-20/+45
| * | don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2012-02-151-2/+2
| * | try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-151-6/+50
| * | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-152-1/+53
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| * | | remove drawstuff from ubitodeUbitUmarov2012-02-114-256/+1
| * | | removed outdated coments.UbitUmarov2012-02-111-630/+0
| * | | remove forgotten taints codeUbitUmarov2012-02-111-32/+0
| * | | UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov2012-02-113-250/+378
| * | | vehicle changes done by simulation thread and not calling oneUbitUmarov2012-02-112-132/+200