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* BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2012-08-171-9/+25
* BulletSim: restore most of the Detail logging statements. Will haveRobert Adams2012-08-174-40/+51
* BulletSim: add parameters and functionality to specify the meshRobert Adams2012-08-173-48/+34
* BulletSim: comments and parameter changes in dynamics engine.Robert Adams2012-08-172-26/+30
* BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...Robert Adams2012-08-171-158/+20
* BulletSim: make it so objects in a linkset do not generate collisions with ea...Robert Adams2012-08-153-2/+27
* BulletSim: add hinge constraint.Robert Adams2012-08-153-6/+126
* BulletSim: add locking to constraintCollection and rename some of the public ...Robert Adams2012-08-152-147/+197
* BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams2012-08-155-34/+44
* BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...Robert Adams2012-08-151-15/+15
* BulletSim: fix problem of a null reference exception on shutdown if there wer...Robert Adams2012-08-151-12/+13
* BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...Robert Adams2012-08-151-4/+12
* BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...Robert Adams2012-08-151-0/+17
* BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams2012-08-151-6/+10
* BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams2012-08-151-3/+8
* BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-107-44/+78
* BulletSim: Add module names to DetailLog output. Fix some problems with links...Robert Adams2012-08-103-63/+71
* BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams2012-08-094-52/+57
* BulletSim: separate out the constraints by type. The linksets useRobert Adams2012-08-096-94/+146
* BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams2012-08-084-53/+46
* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-074-14/+47
* BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...Robert Adams2012-08-062-4/+7
* BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams2012-08-033-16/+45
* BulletSim: Add AddObjectForce to BulletSim API.Robert Adams2012-08-033-20/+38
* BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...Robert Adams2012-08-022-6/+27
* Create the ability for physics modules to request assets on demand byMelanie2012-08-011-0/+5
* BulletSim: fix problem where resizing a primary shape (cube or sphere) would ...Robert Adams2012-07-312-5/+3
* BulletSim: change boolean parameters in the shape data from int's to float's ...Robert Adams2012-07-312-7/+11
* BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams2012-07-316-29/+164
* Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...Justin Clark-Casey (justincc)2012-07-271-4/+2
* BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams2012-07-262-4/+4
* BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-264-235/+409
* Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...Robert Adams2012-07-261-0/+9
* BulletSim: remove unused, commented out code in BSConstraintRobert Adams2012-07-251-8/+0
* BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? On...Robert Adams2012-07-252-301/+301
* BulletSim: add parameters for setting linkset constraint factorsRobert Adams2012-07-252-17/+32
* BulletSim: small change to use the pointer to the bullet object for zeroing f...Robert Adams2012-07-251-6/+5
* BulletSim: Redo parameter specification so only one place hasRobert Adams2012-07-251-248/+378
* BulletSim: Add C# classes for storing and tracking constraints.Robert Adams2012-07-252-0/+301
* BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams2012-07-252-18/+83
* BulletSim: change how prim mass is saved so it is always calculated but zero ...Robert Adams2012-07-231-20/+23
* BulletSim: small optimizations for link and unlink codeRobert Adams2012-07-231-12/+8
* BulletSim: add Dispose() code to free up resources and close log files.Robert Adams2012-07-231-0/+21
* BulletSim: add all the new functions to BulletSimAPI.Robert Adams2012-07-232-6/+139
* BulletSim: improve linking to add each link individually rather than rebuildi...Robert Adams2012-07-231-60/+76
* BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti...Robert Adams2012-07-201-1/+2
* BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams2012-07-204-75/+244
* BulletSim: fix compile errors from last commit. Clean up passing of physics s...Robert Adams2012-07-202-15/+14
* BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams2012-07-203-45/+146
* BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams2012-07-203-101/+97