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* BulletSim: implementation of vertical attraction motor.Robert Adams2012-11-271-41/+62
* BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams2012-11-271-10/+27
* BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams2012-11-264-59/+26
* BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams2012-11-251-60/+64
* BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams2012-11-251-2/+2
* BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...Robert Adams2012-11-251-89/+40
* BulletSim: add ToString override to BSVMotor.Robert Adams2012-11-251-1/+6
* BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams2012-11-252-27/+74
* BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams2012-11-252-18/+17
* BulletSim: small change to add position correction force with AddForce rather...Robert Adams2012-11-252-16/+22
* BulletSim: complete vector motor. Correct line endings.Robert Adams2012-11-251-104/+129
* BulletSim: add terrain collision margin and vehicle angular dampingRobert Adams2012-11-251-0/+7
* BulletSim: add parameter for terrain collision margin.Robert Adams2012-11-253-54/+45
* BulletSim: Add tables and initialization for different attributes for differe...Robert Adams2012-11-252-0/+198
* Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)2012-11-241-1/+2
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-2211-54/+54
* BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-216-21/+39
* BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams2012-11-212-76/+44
* BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams2012-11-213-5/+46
* BulletSim: fix line endings to be all Linux style (windows style keeps creepi...Robert Adams2012-11-212-454/+454
* BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-214-36/+253
* BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams2012-11-214-181/+327
* BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams2012-11-214-8/+8
* BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams2012-11-213-20/+22
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-219-66/+67
* BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams2012-11-212-33/+30
* BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams2012-11-212-8/+10
* BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams2012-11-184-216/+214
* BulletSim: fix the problem with flying being disabled when crossing region bo...Robert Adams2012-11-181-2/+6
* BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...Robert Adams2012-11-181-134/+0
* Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-146-4/+70
* Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...Diva Canto2012-11-135-5/+5
* ODECharacter overrides TargetVelocity. No change to existing behaviorDan Lake2012-11-081-1/+15
* BulletSim: add skeleton classes for shape objectification. This will eventual...Robert Adams2012-11-071-0/+213
* BulletSim: add classes for physics motors. Eventually these will replace the ...Robert Adams2012-11-071-0/+104
* BulletSim: many changes to tune vehicles for BulletSim.Robert Adams2012-11-061-63/+161
* BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams2012-11-064-28/+82
* BulletSim: remove limit on taints that can happen before a step. Remove some ...Robert Adams2012-11-061-12/+16
* BulletSim: recalculate the compound shape bounding box when built.Robert Adams2012-11-061-0/+2
* BulletSim: only compute linkset mass when membership changes rather than ever...Robert Adams2012-11-061-2/+6
* BulletSim: Add separate linear and angular damping function calls. Add functi...Robert Adams2012-11-061-0/+9
* BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-036-17/+25
* BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams2012-11-034-20/+96
* BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams2012-11-033-61/+120
* BulletSim: parameterize selection of linkset implementationRobert Adams2012-11-033-10/+24
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-0310-132/+274
* BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams2012-11-035-17/+39
* BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-037-266/+256
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-039-176/+328
* BulletSim: vehicle tweeking.Robert Adams2012-11-033-93/+90