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| * | | | | | | | | | | | | | | | | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...Melanie2012-04-233-476/+508
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-04-233-54/+343
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| | * | | | | | | | | | | | | | | | | | | refactor: simply some properties code in BasicPhysicsPluginJustin Clark-Casey (justincc)2012-04-222-72/+12
| | * | | | | | | | | | | | | | | | | | | Fix bug where setting phantom on a prim would result in a server log message ...Justin Clark-Casey (justincc)2012-04-222-18/+367
| * | | | | | | | | | | | | | | | | | | | Merge branch 'master' into careminsterMelanie2012-04-222-238/+222
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| | * | | | | | | | | | | | | | | | | | | Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...Justin Clark-Casey (justincc)2012-04-212-10/+20
| | * | | | | | | | | | | | | | | | | | | refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.Justin Clark-Casey (justincc)2012-04-211-115/+117
| | * | | | | | | | | | | | | | | | | | | Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.Justin Clark-Casey (justincc)2012-04-211-116/+88
| * | | | | | | | | | | | | | | | | | | | Merge branch 'master' into careminsterMelanie2012-04-201-12/+10
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| | * | | | | | | | | | | | | | | | | | | If a physical prim is manually moved (e.g. by a user) then set the geometry p...Justin Clark-Casey (justincc)2012-04-201-12/+10
* | | | | | | | | | | | | | | | | | | | | UbitOde: remove useless water collider from active code.UbitUmarov2012-07-171-8/+8
* | | | | | | | | | | | | | | | | | | | | Merge branch 'avination' into ubitworkUbitUmarov2012-07-151-1/+1
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| * | | | | | | | | | | | | | | | | | | | Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie2012-07-141-1/+1
* | | | | | | | | | | | | | | | | | | | | messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-156-388/+268
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* | | | | | | | | | | | | | | | | | | | In collisions report linksets root parts to parts, and not all parts.UbitUmarov2012-07-134-41/+45
* | | | | | | | | | | | | | | | | | | | fix bad vehicle reference frameUbitUmarov2012-07-131-1/+2
* | | | | | | | | | | | | | | | | | | | Use faster any contact point collision detection for Volumedetect, plusUbitUmarov2012-07-123-98/+41
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* | | | | | | | | | | | | | | | | | | ubitODE leaksUbitUmarov2012-07-113-25/+33
* | | | | | | | | | | | | | | | | | | let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov2012-07-101-19/+46
* | | | | | | | | | | | | | | | | | | retry fixing ode getconfiguration()UbitUmarov2012-07-091-1/+8
* | | | | | | | | | | | | | | | | | | fix ode getconfigurationUbitUmarov2012-07-092-2/+2
* | | | | | | | | | | | | | | | | | | log ODE lib configurationUbitUmarov2012-07-091-3/+7
* | | | | | | | | | | | | | | | | | | fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov2012-07-091-15/+43
* | | | | | | | | | | | | | | | | | | ODE turn off material dependent friction while vehicle linear motor is Effect...UbitUmarov2012-07-073-5/+9
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* | | | | | | | | | | | | | | | | | ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov2012-06-301-11/+38
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* | | | | | | | | | | | | | | | | fix addforce/impulse.UbitUmarov2012-06-041-3/+3
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* | | | | | | | | | | | | | | | ubitode prim: if makebody() is called already having a body, do a full destru...UbitUmarov2012-05-301-3/+4
* | | | | | | | | | | | | | | | Guard setting the building flagMelanie2012-05-301-0/+4
* | | | | | | | | | | | | | | | Whitespace fixMelanie2012-05-301-1/+1
* | | | | | | | | | | | | | | | fix physics not reporting collisions only with terrainUbitUmarov2012-05-291-0/+1
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* | | | | | | | | | | | | | | fix avatars collisions on sim crossings and other few cases where freemove()...UbitUmarov2012-05-281-2/+1
* | | | | | | | | | | | | | | a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov2012-05-281-7/+6
* | | | | | | | | | | | | | | let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov2012-05-281-29/+25
* | | | | | | | | | | | | | | revert making sculpts phanton if sculpt meshing option is offUbitUmarov2012-05-281-2/+0
* | | | | | | | | | | | | | | Let OOB information usable outside ubitodeUbitUmarov2012-05-273-29/+33
* | | | | | | | | | | | | | | also don't collide sculps or meshs if meshing is OFFUbitUmarov2012-05-211-0/+2
* | | | | | | | | | | | | | | try to let avas climb higher steps. Will only work in some cases, may have b...UbitUmarov2012-05-212-9/+75
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* | | | | | | | | | | | | | minor changesUbitUmarov2012-05-203-32/+24
* | | | | | | | | | | | | | reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov2012-05-193-125/+145
* | | | | | | | | | | | | | fix character IsPhysicalUbitUmarov2012-05-191-1/+1
* | | | | | | | | | | | | | add colliders relative velocity projected in collision direction to collision...UbitUmarov2012-05-193-1/+13
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* | | | | | | | | | | | | ubitODE: if stopped having collisions do report zero colisions once, so colli...UbitUmarov2012-05-152-9/+43
* | | | | | | | | | | | | ubitODE: fix not reporting land collisions on same cases.UbitUmarov2012-05-151-2/+25
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* | | | | | | | | | | | ubitODE fix force in case of mlinear motor offset presentUbitUmarov2012-05-131-4/+5
* | | | | | | | | | | | ubitODE let vehicles responde faster to changes of some parameters like motor...UbitUmarov2012-05-121-12/+13
* | | | | | | | | | | | ubitODE reduced again a bit the max allowed correction velocity on colisions...UbitUmarov2012-05-121-1/+1
* | | | | | | | | | | | ubitODE: trial workaround for avatar colisionsUbitUmarov2012-05-121-6/+49
* | | | | | | | | | | | revert terminal vel reduction. It helped but not efectiveUbitUmarov2012-05-111-2/+2
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* | | | | | | | | | | reduce avatars terminal velocity to less than 30m/s or colisions with basic b...UbitUmarov2012-05-102-6/+9
* | | | | | | | | | | ubitode: changes to vehicles servosUbitUmarov2012-05-101-100/+154
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