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author | UbitUmarov | 2012-07-10 05:11:06 +0100 |
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committer | UbitUmarov | 2012-07-10 05:11:06 +0100 |
commit | ca41ec9eb4616c0cb96ed48d591e473d95af2701 (patch) | |
tree | 9e22111644122211c7462181a2d4297d53d8f946 /OpenSim/Region/Physics | |
parent | changed ODE lib for win32 to version 0.12 (diff) | |
download | opensim-SC_OLD-ca41ec9eb4616c0cb96ed48d591e473d95af2701.zip opensim-SC_OLD-ca41ec9eb4616c0cb96ed48d591e473d95af2701.tar.gz opensim-SC_OLD-ca41ec9eb4616c0cb96ed48d591e473d95af2701.tar.bz2 opensim-SC_OLD-ca41ec9eb4616c0cb96ed48d591e473d95af2701.tar.xz |
let rotationVelocity or AngularVelocity be setted on prims. Limited to
12rad/s
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 65 |
1 files changed, 46 insertions, 19 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index 3d8e680..14e4272 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -583,8 +583,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
583 | if (value.IsFinite()) | 583 | if (value.IsFinite()) |
584 | { | 584 | { |
585 | AddChange(changes.Velocity, value); | 585 | AddChange(changes.Velocity, value); |
586 | // _velocity = value; | ||
587 | |||
588 | } | 586 | } |
589 | else | 587 | else |
590 | { | 588 | { |
@@ -676,9 +674,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
676 | { | 674 | { |
677 | if (value.IsFinite()) | 675 | if (value.IsFinite()) |
678 | { | 676 | { |
679 | m_rotationalVelocity = value; | 677 | AddChange(changes.AngVelocity, value); |
680 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
681 | d.BodyEnable(Body); | ||
682 | } | 678 | } |
683 | else | 679 | else |
684 | { | 680 | { |
@@ -687,7 +683,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
687 | } | 683 | } |
688 | } | 684 | } |
689 | 685 | ||
690 | |||
691 | public override float Buoyancy | 686 | public override float Buoyancy |
692 | { | 687 | { |
693 | get { return m_buoyancy; } | 688 | get { return m_buoyancy; } |
@@ -1737,17 +1732,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1737 | 1732 | ||
1738 | d.BodySetAutoDisableFlag(Body, true); | 1733 | d.BodySetAutoDisableFlag(Body, true); |
1739 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | 1734 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); |
1740 | // d.BodySetLinearDampingThreshold(Body, 0.01f); | 1735 | d.BodySetDamping(Body, .005f, .005f); |
1741 | // d.BodySetAngularDampingThreshold(Body, 0.001f); | ||
1742 | d.BodySetDamping(Body, .002f, .002f); | ||
1743 | |||
1744 | if (m_targetSpace != IntPtr.Zero) | ||
1745 | { | ||
1746 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1747 | if (d.SpaceQuery(m_targetSpace, prim_geom)) | ||
1748 | d.SpaceRemove(m_targetSpace, prim_geom); | ||
1749 | } | ||
1750 | 1736 | ||
1737 | if (m_targetSpace != IntPtr.Zero) | ||
1738 | { | ||
1739 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1740 | if (d.SpaceQuery(m_targetSpace, prim_geom)) | ||
1741 | d.SpaceRemove(m_targetSpace, prim_geom); | ||
1742 | } | ||
1751 | 1743 | ||
1752 | if (childrenPrim.Count == 0) | 1744 | if (childrenPrim.Count == 0) |
1753 | { | 1745 | { |
@@ -3296,6 +3288,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3296 | 3288 | ||
3297 | private void changevelocity(Vector3 newVel) | 3289 | private void changevelocity(Vector3 newVel) |
3298 | { | 3290 | { |
3291 | float len = newVel.LengthSquared(); | ||
3292 | if (len > 100000.0f) // limit to 100m/s | ||
3293 | { | ||
3294 | len = 100.0f / (float)Math.Sqrt(len); | ||
3295 | newVel *= len; | ||
3296 | } | ||
3297 | |||
3299 | if (!m_isSelected) | 3298 | if (!m_isSelected) |
3300 | { | 3299 | { |
3301 | if (Body != IntPtr.Zero) | 3300 | if (Body != IntPtr.Zero) |
@@ -3312,6 +3311,33 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3312 | _velocity = newVel; | 3311 | _velocity = newVel; |
3313 | } | 3312 | } |
3314 | 3313 | ||
3314 | |||
3315 | private void changeangvelocity(Vector3 newAngVel) | ||
3316 | { | ||
3317 | float len = newAngVel.LengthSquared(); | ||
3318 | if (len > 144.0f) // limit to 12rad/s | ||
3319 | { | ||
3320 | len = 12.0f / (float)Math.Sqrt(len); | ||
3321 | newAngVel *= len; | ||
3322 | } | ||
3323 | |||
3324 | if (!m_isSelected) | ||
3325 | { | ||
3326 | if (Body != IntPtr.Zero) | ||
3327 | { | ||
3328 | if (m_disabled) | ||
3329 | enableBodySoft(); | ||
3330 | else if (!d.BodyIsEnabled(Body)) | ||
3331 | d.BodyEnable(Body); | ||
3332 | |||
3333 | |||
3334 | d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z); | ||
3335 | } | ||
3336 | //resetCollisionAccounting(); | ||
3337 | } | ||
3338 | m_rotationalVelocity = newAngVel; | ||
3339 | } | ||
3340 | |||
3315 | private void changeVolumedetetion(bool newVolDtc) | 3341 | private void changeVolumedetetion(bool newVolDtc) |
3316 | { | 3342 | { |
3317 | m_isVolumeDetect = newVolDtc; | 3343 | m_isVolumeDetect = newVolDtc; |
@@ -3948,9 +3974,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3948 | // case changes.Acceleration: | 3974 | // case changes.Acceleration: |
3949 | // changeacceleration((Vector3)arg); | 3975 | // changeacceleration((Vector3)arg); |
3950 | // break; | 3976 | // break; |
3951 | // case changes.AngVelocity: | 3977 | |
3952 | // changeangvelocity((Vector3)arg); | 3978 | case changes.AngVelocity: |
3953 | // break; | 3979 | changeangvelocity((Vector3)arg); |
3980 | break; | ||
3954 | 3981 | ||
3955 | case changes.Force: | 3982 | case changes.Force: |
3956 | changeForce((Vector3)arg); | 3983 | changeForce((Vector3)arg); |