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* prim cuts in ODEdan miller2007-11-058-508/+499
* Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2007-11-031-51/+24
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-036-47/+90
* * Diuerse beavtificatemslbsa712007-11-012-3/+4
* Partialy fixed a bug with collisions in BulletXPlugin.darok2007-11-011-37/+19
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-011-289/+312
* made illogical bitwise operations logicalJeff Ames2007-10-311-3/+3
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-315-39/+142
* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-1/+1
* * Optimized usingslbsa712007-10-3015-1268/+1068
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-296-6/+6
* should help with ODE bounce on region crossdan miller2007-10-291-8/+18
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-1/+1
* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-1/+1
* * Major ass commit.Adam Frisby2007-10-221-1/+1
* this might help with ODE errors. Or maybe not. YMMVdan miller2007-10-171-1/+1
* * Applied Chillken patch #418: copyright-r2094.patch updating copyright messa...lbsa712007-10-152-0/+58
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
* Asset server implementation. Again one of these "plumbing" releases, where no...Tleiades Hax2007-10-131-1/+0
* fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller2007-10-111-4/+49
* applied Darok"s BulletXPlugin changes 003.patchdan miller2007-10-072-99/+378
* getting all our line endings consistant againSean Dague2007-10-051-560/+560
* Droppin da fyzyx bomb on yadan miller2007-10-031-41/+89
* removed debug statementsdan miller2007-10-011-3/+1
* fixing odeplugin debug bugdan miller2007-10-011-1/+0
* this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller2007-10-011-1/+2
* Corrected the typo in the folder name.Dalien Talbot2007-09-302-0/+0
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-292-0/+839
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-295-22/+215
* physics-related fixes; should stabilize border crossingsdan miller2007-09-211-3/+11
* RemoveAvatar called from scene.cs; implemented in ODE. Still issues with mul...dan miller2007-09-181-1/+4
* ODE: no more slippin' & slidin'dan miller2007-09-131-4/+24
* I think 1.0f makes a better offset than 1.2f for basic physics (less floating,Sean Dague2007-09-121-1/+1
* remove autogenerated filesSean Dague2007-09-111-66/+0
* Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in...MW2007-09-111-90/+485
* mass update of urls in source code to new websiteSean Dague2007-09-1013-13/+13
* ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen...dan miller2007-09-091-0/+4
* Part 2 of Darok's BulletX patches.MW2007-09-041-135/+115
* Part 1 of Darok's BulletX patches.MW2007-09-041-16/+39
* ODE bugfix: multiple avatars now supported properlydan miller2007-09-011-1/+1
* once more, without the debug statements (ODE multi-region fixes, various debu...dan miller2007-09-012-2/+1
* umm, nevermind all that -- this is the real ODE region fix. I'll get subvers...dan miller2007-09-011-22/+33
* danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bugdan miller2007-08-301-4/+7
* Applied danx0r's ODE patch [mantis number 340].MW2007-08-281-86/+102
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-287-7/+7
* Danxors patch for >30prims with ODETedd Hansen2007-08-261-8/+4
* Added RemovePrim method to the physics plugins interface.MW2007-08-234-1/+27
* Implemented Resize Method in OdePrim.MW2007-08-231-3/+7
* Added danx0r's physics patch, although for now have disabled the lines in Sce...MW2007-08-232-2/+37
* More prep work for adding prims to ODE physicsBrian McBee2007-08-194-33/+96