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path: root/OpenSim/Region/Physics/UbitOdePlugin (follow)
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* Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov2012-03-211-3710/+3724
* Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov2012-03-212-5/+41
* ubitode prim select was not doing phantom caseUbitUmarov2012-03-121-6/+17
* missing file in ubitODEUbitUmarov2012-03-121-0/+1
* ubitOde also knows a bit more about physical phantomUbitUmarov2012-03-111-29/+142
* initial steps to support physical phantomsUbitUmarov2012-03-112-3/+31
* ubitOde bugUbitUmarov2012-03-091-2/+4
* let chode and ubitode find ode.dll on windowsUbitUmarov2012-03-091-0/+4
* update ubitOdeUbitUmarov2012-03-053-77/+294
* update UbitOdeUbitUmarov2012-03-044-63/+66
* update UbitODEUbitUmarov2012-03-043-36/+55
* update ubitODEUbitUmarov2012-03-021-15/+45
* ubitODE bug fixUbitUmarov2012-02-291-1/+1
* update ubitODE to current working stateUbitUmarov2012-02-292-113/+199
* update ubitODE to my current working stateUbitUmarov2012-02-274-568/+378
* remove drawstuff from ubitodeUbitUmarov2012-02-114-256/+1
* removed outdated coments.UbitUmarov2012-02-111-630/+0
* remove forgotten taints codeUbitUmarov2012-02-111-32/+0
* UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov2012-02-113-250/+378
* vehicle changes done by simulation thread and not calling oneUbitUmarov2012-02-112-132/+200
* changes to vehicle bankingUbitUmarov2012-02-111-69/+23
* a bit better vertical attractor and bankingUbitUmarov2012-02-111-12/+23
* Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...UbitUmarov2012-02-111-4/+2
* scale avatar push force with avatar densityUbitUmarov2012-02-111-1/+2
* test on gitUbitUmarov2012-02-104-0/+4
* Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov2012-02-104-243/+145
* initial introdution of physics actor building control.UbitUmarov2012-02-081-1/+1
* UbitODE plugin initial commitUbitUmarov2012-02-0810-0/+11556