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path: root/OpenSim/Region/Physics/UbitOdePlugin (follow)
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* also exclude landUbitUmarov2013-01-071-3/+3
* exclude avatars from unfiltered RaycastWorldUbitUmarov2013-01-071-3/+3
* don't try to read geom positions outside main ode thread :(UbitUmarov2013-01-061-10/+11
* bug fix, cleanup...UbitUmarov2013-01-033-38/+34
* i try to fix avatar orientation in some cases..UbitUmarov2013-01-021-2/+2
* add a lock to CollisionEventsThisFrameUbitUmarov2013-01-021-20/+29
* *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-024-328/+782
* missing fileUbitUmarov2012-12-181-4/+3
* fixUbitUmarov2012-12-182-7/+26
* some clean up/fixUbitUmarov2012-12-171-1/+1
* * TEST * unscripted sitUbitUmarov2012-12-172-2/+196
* make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
* changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
* fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-112-5/+6
* missing files remove some warnings...UbitUmarov2012-12-113-4/+3
* a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
* create a new ode character also with the new informationUbitUmarov2012-12-072-3/+4
* *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-072-4/+45
* avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-052-101/+72
* move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
* raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
* Merge branch 'avination' into ubitworkMelanie2012-12-032-102/+344
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| * *TEST* diferent avatar colliderUbitUmarov2012-12-032-101/+337
| * adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
* | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
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* add debug position on bad primmesh errorUbitUmarov2012-11-021-2/+2
* revert last changeUbitUmarov2012-10-281-2/+1
* fix ode timingUbitUmarov2012-10-281-1/+2
* minor changeUbitUmarov2012-10-281-0/+1
* test limit ode exec time by time not number of loops doneUbitUmarov2012-10-281-8/+13
* bug fixUbitUmarov2012-10-202-1/+3
* UbitOde stop doing a copy of the asset data using just the reference toUbitUmarov2012-10-191-2/+3
* fixesUbitUmarov2012-10-163-67/+82
* missing fileUbitUmarov2012-10-131-0/+2
* [TEST] disk cache meshsUbitUmarov2012-10-121-2/+2
* commit the right files!UbitUmarov2012-10-122-5737/+4763
* remove some more debug spam on odeUbitUmarov2012-10-122-4766/+5735
* add some quaternion normalizations to keep errors under controlUbitUmarov2012-10-101-0/+3
* debugUbitUmarov2012-10-101-0/+6
* fix debug :)UbitUmarov2012-10-091-1/+1
* debug...UbitUmarov2012-10-091-0/+5
* debug...UbitUmarov2012-10-091-2/+5
* avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
* another debug msgUbitUmarov2012-10-091-0/+22
* force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-092-2/+1
* temporary debug codeUbitUmarov2012-10-091-0/+19
* fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
* Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
* move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-093-83/+226
* a few changes/fix (?)UbitUmarov2012-10-073-108/+103