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path: root/OpenSim/Region/Physics/UbitOdePlugin (follow)
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* More 'everything is a module' merging.Robert Adams2015-09-0810-13858/+0
* actually reduce max number of ode spacesUbitUmarov2015-09-041-4/+4
* bug fix on ode spaces and allow more of them on large regionsUbitUmarov2015-09-041-6/+6
* remove a forgotten 1000.9 factor on physics fpsUbitUmarov2015-09-041-1/+1
* normalise physics plugins to return fps as (simulated time / requested simula...UbitUmarov2015-09-041-9/+4
* seems to compile ( tests comented out)UbitUmarov2015-09-023-1/+10
* fix slow moving physical objects moving without sending updatesUbitUmarov2015-08-311-9/+9
* ubitode a bit more friendly for megas (still disabled)UbitUmarov2015-08-201-171/+49
* another funny bug (mine this time)UbitUmarov2015-08-191-2/+2
* ubitode varsize ( Mega disabled till better checks )UbitUmarov2015-08-191-54/+101
* fix axis locking AmotorUbitUmarov2015-02-131-6/+6
* name the threadUbitUmarov2014-10-131-0/+1
* try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov2014-10-121-25/+19
* reduce some avatar engine strenghtUbitUmarov2014-10-051-9/+10
* try to help steps climb a bit compensating the bounce reductionUbitUmarov2014-10-041-0/+2
* remove check of other prim top height on steps climb codeUbitUmarov2014-09-291-3/+4
* change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-292-57/+320
* fix building state logic...UbitUmarov2014-09-231-2/+2
* avatar collisions fixUbitUmarov2014-07-211-51/+54
* change ava to ava collisions a bitUbitUmarov2014-07-211-30/+42
* bug fixUbitUmarov2014-07-211-4/+5
* fix physics sit for physical child primsUbitUmarov2014-07-201-4/+4
* revert to capsule representation of avatar colliderUbitUmarov2014-07-191-297/+28
* retouch prim stopped condition testUbitUmarov2013-05-291-3/+3
* removed spurius ref to ode.dll from odeapiUbitUmarov2013-05-291-1/+1
* correction to previus comment: all parameters but gravity modifier haveUbitUmarov2013-05-291-1/+0
* let gravity modifier, friction, restitution and density changes be appliedUbitUmarov2013-05-292-6/+65
* make sure friction slip parameters are zero ( or other value ) and notUbitUmarov2013-05-291-3/+3
* *** DANGER TESTING **** changed prims mesh generation hopefully removingUbitUmarov2013-05-295-205/+145
* * This fixes the avatar stuck in objects on login and teleport by gently appl...teravus2013-05-141-0/+12
* * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ...teravus2013-05-141-1/+27
* Merge branch 'avination' into careminsterMelanie2013-03-131-2/+2
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| * Spot fix the interpenetration issue. Thanks, Ter.Melanie2013-03-121-2/+2
* | Merge branch 'master' into careminsterMelanie2013-02-051-3/+3
* | Merge branch 'avination' into careminsterMelanie2013-01-271-36/+40
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| * bug fix: crash when too many collisions on a ode stepUbitUmarov2013-01-261-36/+40
* | Merge branch 'avination' into careminsterMelanie2013-01-241-1/+1
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| * Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie2013-01-231-1/+1
* | Merge branch 'avination'Melanie2013-01-192-170/+53
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| * prevent potencial invalid refsUbitUmarov2013-01-132-170/+53
* | Merge branch 'avination' into careminsterMelanie2013-01-103-25/+43
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| * * DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2013-01-081-12/+29
| * also exclude landUbitUmarov2013-01-071-3/+3
| * exclude avatars from unfiltered RaycastWorldUbitUmarov2013-01-071-3/+3
| * don't try to read geom positions outside main ode thread :(UbitUmarov2013-01-061-10/+11
* | Merge branch 'avination' into careminsterMelanie2013-01-065-356/+833
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| * bug fix, cleanup...UbitUmarov2013-01-033-38/+34
| * i try to fix avatar orientation in some cases..UbitUmarov2013-01-021-2/+2
| * add a lock to CollisionEventsThisFrameUbitUmarov2013-01-021-20/+29
| * *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-024-328/+782