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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs (follow)
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* *** DANGER TESTING **** changed prims mesh generation hopefully removingUbitUmarov2013-05-291-1/+1
* Merge branch 'master' into careminsterMelanie2013-02-051-3/+3
* prevent potencial invalid refsUbitUmarov2013-01-131-162/+45
* * DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2013-01-081-12/+29
* bug fix, cleanup...UbitUmarov2013-01-031-3/+3
* *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-021-227/+356
* fixUbitUmarov2012-12-181-0/+14
* missing files remove some warnings...UbitUmarov2012-12-111-1/+0
* move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-041-0/+3
* Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
* move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-091-2/+14
* messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-151-39/+60
* In collisions report linksets root parts to parts, and not all parts.UbitUmarov2012-07-131-2/+2
* ubitODE: - fix remove characters from default raycasts filters as older code ...UbitUmarov2012-04-161-8/+8
* ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov2012-04-161-83/+243
* UbitODE plugin initial commitUbitUmarov2012-02-081-0/+443