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My fork of OpenSim for IG and MG, called SledjChisl.
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UbitOdePlugin
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ODERayCastRequestManager.cs
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2013-05-29
*** DANGER TESTING **** changed prims mesh generation hopefully removing
UbitUmarov
1
-1
/
+1
2013-01-13
prevent potencial invalid refs
UbitUmarov
1
-162
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+45
2013-01-08
* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
1
-12
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+29
2013-01-03
bug fix, cleanup...
UbitUmarov
1
-3
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+3
2013-01-02
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
1
-227
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+356
2012-12-18
fix
UbitUmarov
1
-0
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+14
2012-12-11
missing files remove some warnings...
UbitUmarov
1
-1
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+0
2012-12-04
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
1
-0
/
+3
2012-10-09
Change ray to land colision range limitation so it has no impact on other
UbitUmarov
1
-6
/
+8
2012-10-09
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
1
-2
/
+14
2012-07-15
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
1
-39
/
+60
2012-07-13
In collisions report linksets root parts to parts, and not all parts.
UbitUmarov
1
-2
/
+2
2012-04-16
ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
1
-8
/
+8
2012-04-16
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
1
-83
/
+243
2012-02-08
UbitODE plugin initial commit
UbitUmarov
1
-0
/
+443