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* * This is a very icky implementation of physical linkset prim using fixed joi...Teravus Ovares2008-03-021-0/+20
* * Added Support within the ODEPlugin for Selected. Which means that;Teravus Ovares2008-02-231-0/+10
* ODE: Tired of floating above the ground after crossing a border? Boy have I ...Teravus Ovares2008-02-181-1/+1
* * Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares2008-02-171-0/+10
* * Bigish ODE stability Update. Run PrebuildTeravus Ovares2008-02-131-0/+8
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-131-0/+10
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-111-0/+3
* Converted logging to use log4net.Jeff Ames2008-02-051-1/+1
* * Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares2008-01-291-0/+20
* * Optimized usingslbsa712007-12-272-64/+62
* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-191-3/+39
* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-121-1/+3
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-102-3/+3
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-201-0/+3
* cleaned up some mono compiler warningsJeff Ames2007-11-181-58/+55
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-0/+10
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-3/+31
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-101-0/+6
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-091-1/+10
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-2/+12
* prim cuts in ODEdan miller2007-11-051-48/+85
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-1/+18
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-311-2/+15
* * Optimized usingslbsa712007-10-302-369/+296
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-1/+1
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-3/+9
* mass update of urls in source code to new websiteSean Dague2007-09-102-2/+2
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-281-1/+1
* Added RemovePrim method to the physics plugins interface.MW2007-08-231-0/+5
* More prep work for adding prims to ODE physicsBrian McBee2007-08-191-2/+23
* starting to add bits and pieces to physics prims that we will eventually need...Brian McBee2007-08-181-1/+1
* changed to native line ending encodingSean Dague2007-07-162-481/+481
* * By popular demand, all generated build files are now deleted. Somebody shou...lbsa712007-07-082-140/+0
* A bit more work on Building tools/support.MW2007-07-041-1/+1
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-032-6/+5
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-281-0/+43
* *Updated prebuild.xml and ran prebuild againmingchen2007-06-271-12/+0
* Some work on restructuring the namespaces / project names. Note this doesn't ...MW2007-06-274-0/+591