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* * Now using interpolation to expand the 256x256 heightfield data to 512x512 b...Teravus Ovares2007-12-031-8/+102
* * Resize terrain heightmap info going to ODE to double the resolution. Teravus Ovares2007-12-031-8/+60
* * Restaring the sim works fine in grid mode now. Sims announce themselves to...Teravus Ovares2007-11-281-4/+18
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-211-1/+1
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-201-312/+349
* Tweaked for a possibility of 10 elements.Teravus Ovares2007-11-191-1/+1
* * Added noisy debug information on the Verbose console to help debugging oddl...Teravus Ovares2007-11-191-0/+20
* * Space allocation fix for prim outside region. >256 & <0.Teravus Ovares2007-11-191-0/+12
* Fixed - outside of bounds error.Teravus Ovares2007-11-191-1/+1
* * Split space array structure into a two dimentional array instead of a singl...Teravus Ovares2007-11-191-27/+38
* Added medium debug information to Verbose mode of the console about Prim/spac...Teravus Ovares2007-11-191-7/+72
* * Copy/SpaceBorder Fix attempt number 3, hopefully the lastTeravus Ovares2007-11-181-11/+21
* * 2nd attempt to fix the Spaceborder/copy bugTeravus Ovares2007-11-181-1/+6
* * Tentative Bug fix for OptikSL's intermittant Copy prim error.Teravus Ovares2007-11-181-13/+23
* * Fix Null comparison for MonoTeravus Ovares2007-11-171-2/+2
* * Fixed space related SimCrasher ODE error when a prim disables itself becaus...Teravus Ovares2007-11-171-0/+37
* Out of a fog of alcohol and adenovirus, I present - POS!dan miller2007-11-171-1/+1
* * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more wor...Teravus Ovares2007-11-171-2/+4
* * ODEPlugin - fixed issue where resizing prim causes the prim's collision box...Teravus Ovares2007-11-171-2/+18
* * Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares2007-11-161-1/+1
* * Trying a space/collision optimization technique in ODE. Let me know if you...Teravus Ovares2007-11-161-16/+39
* fixed some AssemblyInfo filesJeff Ames2007-11-161-2/+2
* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-161-50/+114
* * ODE - Started the refactoring process to allow breaking up the scene into s...Teravus Ovares2007-11-151-97/+146
* * ODE removes an unnecessary lock.Teravus Ovares2007-11-141-3/+2
* * Removes the console enumeration errors on sim start.Teravus Ovares2007-11-141-10/+20
* * Should help avatar climb steps betterTeravus Ovares2007-11-141-22/+54
* * Fixed the walk vs fall animation.Teravus Ovares2007-11-131-2/+66
* * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2007-11-131-22/+43
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-2/+25
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-17/+93
* fix compile issue on monoSean Dague2007-11-121-1/+1
* * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...Teravus Ovares2007-11-121-3/+20
* removed OdePlugin/Meshing directoryJeff Ames2007-11-106-1522/+0
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-101-11/+20
* * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef...Teravus Ovares2007-11-101-1/+2
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-091-3/+29
* * Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares2007-11-091-4/+11
* * Stopped printing the prim's X cordinate difference from the last movement o...Teravus Ovares2007-11-081-1/+1
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-081-15/+78
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-10/+44
* * fix for Bug 563Teravus Ovares2007-11-062-2/+9
* physical prims dan miller2007-11-051-75/+452
* adding missing ODE files for meshdan miller2007-11-054-0/+841
* prim cuts in ODEdan miller2007-11-053-460/+333
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-1/+18
* made illogical bitwise operations logicalJeff Ames2007-10-311-3/+3
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-311-34/+98
* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-1/+1
* * Optimized usingslbsa712007-10-304-357/+267