Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * Did some initial work for prim crossing. Just glue so far. | Teravus Ovares | 2007-11-21 | 1 | -1/+1 | |
| | | | | | * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets. | |||||
* | *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵ | Teravus Ovares | 2007-11-20 | 1 | -312/+349 | |
| | | | | | | | threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed. | |||||
* | Tweaked for a possibility of 10 elements. | Teravus Ovares | 2007-11-19 | 1 | -1/+1 | |
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* | * Added noisy debug information on the Verbose console to help debugging ↵ | Teravus Ovares | 2007-11-19 | 1 | -0/+20 | |
| | | | | oddly placed prim. | |||||
* | * Space allocation fix for prim outside region. >256 & <0. | Teravus Ovares | 2007-11-19 | 1 | -0/+12 | |
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* | Fixed - outside of bounds error. | Teravus Ovares | 2007-11-19 | 1 | -1/+1 | |
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* | * Split space array structure into a two dimentional array instead of a ↵ | Teravus Ovares | 2007-11-19 | 1 | -27/+38 | |
| | | | | single one. Once again. Should help debugging space/copy issues. | |||||
* | Added medium debug information to Verbose mode of the console about ↵ | Teravus Ovares | 2007-11-19 | 1 | -7/+72 | |
| | | | | Prim/space movements. Should help make sense of the copy prim bug. Use for Pastebin. :D | |||||
* | * Copy/SpaceBorder Fix attempt number 3, hopefully the last | Teravus Ovares | 2007-11-18 | 1 | -11/+21 | |
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* | * 2nd attempt to fix the Spaceborder/copy bug | Teravus Ovares | 2007-11-18 | 1 | -1/+6 | |
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* | * Tentative Bug fix for OptikSL's intermittant Copy prim error. | Teravus Ovares | 2007-11-18 | 1 | -13/+23 | |
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* | * Fix Null comparison for Mono | Teravus Ovares | 2007-11-17 | 1 | -2/+2 | |
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* | * Fixed space related SimCrasher ODE error when a prim disables itself ↵ | Teravus Ovares | 2007-11-17 | 1 | -0/+37 | |
| | | | | because it's out of bounds and user moves it back into the space. | |||||
* | Out of a fog of alcohol and adenovirus, I present - POS! | dan miller | 2007-11-17 | 1 | -1/+1 | |
| | | | | | | | | | EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV | |||||
* | * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more ↵ | Teravus Ovares | 2007-11-17 | 1 | -2/+4 | |
| | | | | work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts | |||||
* | * ODEPlugin - fixed issue where resizing prim causes the prim's collision ↵ | Teravus Ovares | 2007-11-17 | 1 | -2/+18 | |
| | | | | box to no longer be matching the client's view of where it should be. | |||||
* | * Resolved the situation where prim is loaded from storage and when pushed ↵ | Teravus Ovares | 2007-11-16 | 1 | -1/+1 | |
| | | | | never stops. | |||||
* | * Trying a space/collision optimization technique in ODE. Let me know if ↵ | Teravus Ovares | 2007-11-16 | 1 | -16/+39 | |
| | | | | you see a difference. | |||||
* | fixed some AssemblyInfo files | Jeff Ames | 2007-11-16 | 1 | -2/+2 | |
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* | * ODE step two on the way to separate dynamic space allocation ( One more to ↵ | Teravus Ovares | 2007-11-16 | 1 | -50/+114 | |
| | | | | go ) | |||||
* | * ODE - Started the refactoring process to allow breaking up the scene into ↵ | Teravus Ovares | 2007-11-15 | 1 | -97/+146 | |
| | | | | | | | smaller spaces * ODE - No new visible speed improvements yet. From the coding side, the beginnings of dynamic space calculation.. | |||||
* | * ODE removes an unnecessary lock. | Teravus Ovares | 2007-11-14 | 1 | -3/+2 | |
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* | * Removes the console enumeration errors on sim start. | Teravus Ovares | 2007-11-14 | 1 | -10/+20 | |
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* | * Should help avatar climb steps better | Teravus Ovares | 2007-11-14 | 1 | -22/+54 | |
| | | | | | | | | * Reduced ground friction when an avatar is moving * Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement * Reduced PID_D power by 1/5th (80) * More avatar movement tweaks. | |||||
* | * Fixed the walk vs fall animation. | Teravus Ovares | 2007-11-13 | 1 | -2/+66 | |
| | | | | | * Tweaked a few things | |||||
* | * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence | Teravus Ovares | 2007-11-13 | 1 | -22/+43 | |
| | | | | | | * Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy | |||||
* | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 2007-11-12 | 1 | -2/+25 | |
| | | | | | * All thanks to unimplemented packet listing :D | |||||
* | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 2007-11-12 | 1 | -17/+93 | |
| | | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. | |||||
* | fix compile issue on mono | Sean Dague | 2007-11-12 | 1 | -1/+1 | |
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* | * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵ | Teravus Ovares | 2007-11-12 | 1 | -3/+20 | |
| | | | | | | | to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher | |||||
* | removed OdePlugin/Meshing directory | Jeff Ames | 2007-11-10 | 6 | -1522/+0 | |
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* | * Moves the Meshmerizer to a separate plugin | Teravus Ovares | 2007-11-10 | 1 | -11/+20 | |
| | | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory.... | |||||
* | * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim ↵ | Teravus Ovares | 2007-11-10 | 1 | -1/+2 | |
| | | | | left that blocks your way. | |||||
* | * Added an internal throttle on ODE physics updates | Teravus Ovares | 2007-11-09 | 1 | -3/+29 | |
| | | | | | | * Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator. | |||||
* | * Moved BulletX off of the 'constant terse update' method. It now only ↵ | Teravus Ovares | 2007-11-09 | 1 | -4/+11 | |
| | | | | | | | | sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier. | |||||
* | * Stopped printing the prim's X cordinate difference from the last movement ↵ | Teravus Ovares | 2007-11-08 | 1 | -1/+1 | |
| | | | | on the Console. | |||||
* | * Fixed occasional character drift caused by sim not sending the avatar's ↵ | Teravus Ovares | 2007-11-08 | 1 | -15/+78 | |
| | | | | | | | | final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update. | |||||
* | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 2007-11-08 | 1 | -10/+44 | |
| | | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions | |||||
* | * fix for Bug 563 | Teravus Ovares | 2007-11-06 | 2 | -2/+9 | |
| | | | | | * fix for ODE geoms not getting disposed of properly when resizing. | |||||
* | physical prims | dan miller | 2007-11-05 | 1 | -75/+452 | |
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* | adding missing ODE files for mesh | dan miller | 2007-11-05 | 4 | -0/+841 | |
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* | prim cuts in ODE | dan miller | 2007-11-05 | 3 | -460/+333 | |
| | | | | | | | | Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims | |||||
* | Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵ | darok | 2007-11-03 | 1 | -1/+18 | |
| | | | | PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications. | |||||
* | made illogical bitwise operations logical | Jeff Ames | 2007-10-31 | 1 | -3/+3 | |
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* | Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵ | Charles Krinke | 2007-10-31 | 1 | -34/+98 | |
| | | | | all three physics plugins. | |||||
* | temporary fix for sitting collisions in ODE | Jeff Ames | 2007-10-30 | 1 | -1/+1 | |
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* | * Optimized usings | lbsa71 | 2007-10-30 | 4 | -357/+267 | |
| | | | | | | * Shortened type references * Removed redundant 'this' qualifier | |||||
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 2007-10-29 | 2 | -2/+2 | |
| | | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | |||||
* | should help with ODE bounce on region cross | dan miller | 2007-10-29 | 1 | -8/+18 | |
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* | this might help with ODE errors. Or maybe not. YMMV | dan miller | 2007-10-17 | 1 | -1/+1 | |
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