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My fork of OpenSim for IG and MG, called SledjChisl.
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OdePlugin
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Author
Age
Files
Lines
*
refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability
Justin Clark-Casey (justincc)
2011-07-30
1
-11
/
+14
*
minor: remove mono compiler warnings, some code spacing adjustments
Justin Clark-Casey (justincc)
2011-07-30
3
-7
/
+8
*
minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
2011-07-30
3
-7
/
+26
*
fix extremely minor Ode bug where the _taintedPrimL list would always be clea...
Justin Clark-Casey (justincc)
2011-07-29
1
-3
/
+14
*
refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...
Justin Clark-Casey (justincc)
2011-07-29
1
-28
/
+36
*
refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...
Justin Clark-Casey (justincc)
2011-07-29
1
-182
/
+191
*
refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...
Justin Clark-Casey (justincc)
2011-07-29
1
-270
/
+274
*
Apply the localID to the Physics actor to prevent null calls later
Careminster Team
2011-07-19
1
-3
/
+3
*
Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2011-07-16
1
-0
/
+1
*
Fix some local id issues in physics glue
root
2011-07-15
2
-8
/
+2
*
Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
2011-07-12
2
-17
/
+103
*
temporarily fix the build break with building the OdePlugin tests assembly.
Justin Clark-Casey (justincc)
2011-07-12
1
-2
/
+3
*
minor: remove whitespace to trigger another build
Justin Clark-Casey (justincc)
2011-07-12
1
-1
/
+0
*
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
2
-25
/
+29
*
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
2
-2
/
+3
*
comment out accidential ProcessTaints physics debug line left in code
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
*
minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
2011-07-09
2
-22
/
+35
*
refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...
Justin Clark-Casey (justincc)
2011-07-08
1
-5
/
+5
*
minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...
Justin Clark-Casey (justincc)
2011-07-08
2
-53
/
+23
*
refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...
Justin Clark-Casey (justincc)
2011-07-08
2
-3825
/
+3873
*
minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
2011-07-08
2
-4
/
+8
*
Allow physics proxy generation for meshes using new asset format.
dahlia
2011-06-29
1
-1
/
+4
*
force mesh proxy for simple box prims with path cut
dahlia
2011-04-12
1
-0
/
+3
*
This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ...
Diva Canto
2010-12-24
1
-0
/
+5
*
* Re-Adding Scene TimeDilation to Object Update Packets.
Teravus Ovares (Dan Olivares)
2010-12-23
1
-0
/
+19
*
Formatting cleanup.
Jeff Ames
2010-10-04
1
-4
/
+4
*
Replace CalculateMass with a more accurate version, contributed by Ubit.
Melanie
2010-10-02
1
-234
/
+219
*
Typo fixes
Melanie
2010-09-26
1
-1
/
+1
*
adding configurable j2kDecodeCache path
BlueWall
2010-09-26
1
-1
/
+5
*
Add prim name to OdePrim Error and Warning messages.
Justin Clark-Casey (justincc)
2010-09-25
1
-42
/
+45
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2010-06-25
2
-14
/
+14
*
Hunting for the problem in #4777
Diva Canto
2010-06-19
1
-0
/
+1
*
Reverting my last two commits, putting back Melanie's exception handler. Does...
Diva Canto
2010-06-19
1
-1
/
+10
*
Reinstated the behavior of AddPrimShape *exactly* as it was as of December. T...
Diva Canto
2010-06-19
1
-10
/
+1
*
Remove an error in meshing error reporting. Now doesn't double-bomb
Melanie
2010-06-18
1
-1
/
+1
*
Log and eat sculpt meshing exceptions caused by bad jp2 data.
Melanie
2010-06-12
1
-1
/
+12
*
* Added a better check to the SimianGrid connectors to test if they are enabl...
John Hurliman
2010-03-12
1
-2
/
+2
*
Formatting cleanup.
Jeff Ames
2010-02-15
1
-25
/
+25
*
Revolution is on the roll again! :)
Revolution
2010-02-14
3
-39
/
+372
*
Applying patch #4534 by Misterblue to fix ODE physics stickiness
John Hurliman
2010-02-04
1
-0
/
+2
*
Formatting cleanup. Add copyright headers.
Jeff Ames
2010-01-04
4
-515
/
+509
*
Glue code for a couple of new LSL function implementations
Melanie
2009-12-22
2
-0
/
+18
*
* Commit some sit code that's commented out for now.
Teravus Ovares (Dan Olivares)
2009-12-08
1
-1
/
+8
*
* Adds Normal to the fields returned by the Physics Raycaster
Teravus Ovares (Dan Olivares)
2009-12-05
1
-2
/
+8
*
* Fixes mantis 4416. Animator is dereferenced on logout
Teravus Ovares (Dan Olivares)
2009-12-05
1
-1
/
+4
*
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...
Teravus Ovares (Dan Olivares)
2009-12-03
2
-0
/
+5
*
* Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in li...
Teravus Ovares (Dan Olivares)
2009-11-26
1
-1
/
+4
*
* Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390
Teravus Ovares (Dan Olivares)
2009-11-23
1
-1
/
+1
*
* Adds a test for if the collision is at the bottom of the capsule on avatar....
Teravus Ovares (Dan Olivares)
2009-11-22
1
-1
/
+12
*
* Added missing lock to m_forcelist when AddForce is called. When a user dr...
Teravus Ovares (Dan Olivares)
2009-11-22
1
-3
/
+26
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