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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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OdePlugin
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Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminster
Melanie
2013-01-16
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BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
2013-01-11
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Merge branch 'master' into careminster
Melanie
2012-11-30
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+5
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Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
Justin Clark-Casey (justincc)
2012-11-28
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Merge branch 'master' into careminster
Melanie
2012-11-25
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+2
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Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
2012-11-24
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Merge branch 'master' into careminster
Melanie
2012-11-15
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+2
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Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
2012-11-14
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Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...
Diva Canto
2012-11-13
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Merge branch 'master' into careminster
Melanie
2012-11-09
1
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+15
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ODECharacter overrides TargetVelocity. No change to existing behavior
Dan Lake
2012-11-08
1
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Merge branch 'master' into careminster
Melanie
2012-10-31
1
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+7
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Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
2012-10-30
1
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+6
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Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
2012-10-30
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Merge branch 'master' into careminster
Melanie
2012-10-30
1
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+2
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Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
2012-10-30
1
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correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
2012-10-30
1
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+2
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Merge branch 'avination' into careminster
Melanie
2012-10-28
1
-7
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+13
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[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
2012-10-19
1
-6
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+11
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[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
2012-10-19
1
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+97
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Merge branch 'master' into careminster
Melanie
2012-10-23
1
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+14
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minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...
Justin Clark-Casey (justincc)
2012-10-20
1
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+0
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Fix minor issues from commit 28483150
Justin Clark-Casey (justincc)
2012-10-20
1
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+17
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Merge branch 'master' into careminster
Melanie
2012-10-19
1
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+11
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[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
2012-10-19
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+11
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Merge branch 'master' into careminster
Melanie
2012-10-19
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+97
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[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
2012-10-19
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+97
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i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2012-10-18
2
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+51
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Merge branch 'avination' into careminster
Melanie
2012-10-18
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+55
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i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2012-10-07
3
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+118
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Merge branch 'master' into careminster
Melanie
2012-10-12
2
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+16
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av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...
teravus
2012-10-09
1
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+9
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Add config option to plant avatar where they are reducing avatar avatar 'push...
teravus
2012-10-09
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Merge branch 'master' into careminster
Melanie
2012-10-04
2
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+46
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Soliciting for comments on smoothness of physics objects for this build.
teravus
2012-10-03
2
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+46
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Merge branch 'master' into careminster
Melanie
2012-10-03
1
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+19
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I propose that 0.5m/step change for linear velocity is too big of a change to...
teravus
2012-10-03
1
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Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity
teravus
2012-10-02
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+4
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Merge branch 'master' into careminster
Melanie
2012-07-28
1
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+11
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Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...
Justin Clark-Casey (justincc)
2012-07-27
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Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...
Robert Adams
2012-07-26
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Merge branch 'master' into careminster
Melanie
2012-06-29
2
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+16
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Move update of the final optional ODE total frame stat inside the OdeLock rat...
Justin Clark-Casey (justincc)
2012-06-29
1
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+3
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refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...
Justin Clark-Casey (justincc)
2012-06-29
1
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+12
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Fix a regression where we stopped removing avatars from collision event repor...
Justin Clark-Casey (justincc)
2012-06-29
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+1
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Merge branch 'master' into careminster
Melanie
2012-06-02
1
-60
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+256
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Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
2012-06-01
1
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+21
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If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
2012-06-01
1
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+4
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Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
2012-06-01
1
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+16
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Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+46
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