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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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OdePlugin
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OdeScene.cs
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*
Move update of the final optional ODE total frame stat inside the OdeLock rat...
Justin Clark-Casey (justincc)
2012-06-29
1
-3
/
+3
*
refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...
Justin Clark-Casey (justincc)
2012-06-29
1
-12
/
+12
*
Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
2012-06-01
1
-0
/
+21
*
If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
/
+4
*
Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
2012-06-01
1
-1
/
+16
*
Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+46
*
Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+36
*
Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
2012-06-01
1
-13
/
+1
*
Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
/
+14
*
Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+31
*
Add option native step frame ms stat
Justin Clark-Casey (justincc)
2012-06-01
1
-9
/
+21
*
Add total ODE frame time optional stat, as a sanity check on the main scene p...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+21
*
Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
2012-06-01
1
-4
/
+22
*
Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
2012-06-01
1
-6
/
+6
*
Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
2012-06-01
1
-9
/
+4
*
minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
2012-06-01
1
-9
/
+9
*
Add ODE avatar and prim collision numbers if extra stats collection is enabled.
Justin Clark-Casey (justincc)
2012-06-01
1
-5
/
+34
*
Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
2012-06-01
1
-19
/
+13
*
Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
2012-05-31
1
-10
/
+129
*
Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...
Justin Clark-Casey (justincc)
2012-04-21
1
-1
/
+2
*
refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...
Justin Clark-Casey (justincc)
2012-03-20
1
-0
/
+3
*
refactor: Eliminate unnecessary duplicate avCapsuleTilted
Justin Clark-Casey (justincc)
2012-03-20
1
-3
/
+7
*
correct the default avatar_terminal_velocity value that I accidentally left i...
Justin Clark-Casey (justincc)
2012-02-11
1
-1
/
+1
*
Clamp ODE character velocity. Make ODE falling character 54m/s by default.
Justin Clark-Casey (justincc)
2012-02-11
1
-0
/
+11
*
Serialize calls to ODE Collide() function across OdeScene instances to preven...
Justin Clark-Casey (justincc)
2012-01-25
1
-1
/
+29
*
Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...
Justin Clark-Casey (justincc)
2012-01-24
1
-1
/
+1
*
Adding commented out log messages and some minor formatting for future bug hu...
Justin Clark-Casey (justincc)
2012-01-02
1
-0
/
+1
*
Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini
Justin Clark-Casey (justincc)
2011-12-22
1
-2
/
+2
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2011-12-20
1
-1
/
+1
|
\
|
*
Comment out accidentally left in "Adding physics prim" log message
Justin Clark-Casey (justincc)
2011-12-16
1
-1
/
+1
*
|
Fixed bug of avie going under the terrain when crossing regions in certain di...
Diva Canto
2011-12-20
1
-2
/
+2
|
/
*
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
2011-12-15
1
-5
/
+21
*
minor: add some currently commented log lines for use in debugging
Justin Clark-Casey (justincc)
2011-12-14
1
-1
/
+8
*
Simplify some manipulation of _taintedActors in OdeScene
Justin Clark-Casey (justincc)
2011-12-14
1
-13
/
+6
*
Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...
Justin Clark-Casey (justincc)
2011-12-14
1
-45
/
+14
*
minor: remove pointless comment from OdeScene.cs
Justin Clark-Casey (justincc)
2011-12-12
1
-2
/
+1
*
remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-11-25
1
-4
/
+4
*
Log error if we attempt to add/remove an OdeCharacter from the _characters li...
Justin Clark-Casey (justincc)
2011-11-22
1
-23
/
+33
*
Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...
Justin Clark-Casey (justincc)
2011-11-22
1
-6
/
+1
*
Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
2011-11-22
1
-58
/
+58
*
slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...
Justin Clark-Casey (justincc)
2011-11-22
1
-23
/
+11
*
Slightly improve "Unable to space collide" logging message, though I don't th...
Justin Clark-Casey (justincc)
2011-11-21
1
-1
/
+2
*
Get rid of OdeCharacter != null checks since OdeScene._characters can never c...
Justin Clark-Casey (justincc)
2011-11-21
1
-17
/
+4
*
remove unnecessary OdeScene._activeprims locking. Code is single-threaded
Justin Clark-Casey (justincc)
2011-11-21
1
-53
/
+46
*
Restore defects list. In hindsight, the reason for this is becuase we can't ...
Justin Clark-Casey (justincc)
2011-11-21
1
-80
/
+97
*
simplify operation of OdeScene._perloopContact
Justin Clark-Casey (justincc)
2011-11-21
1
-45
/
+51
*
don't bother locking OdeScene._perloopContact in single threaded code
Justin Clark-Casey (justincc)
2011-11-21
1
-47
/
+42
*
don't lock OdeScene.contacts since only ever accessed by a single thread
Justin Clark-Casey (justincc)
2011-11-21
1
-10
/
+24
*
Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...
Justin Clark-Casey (justincc)
2011-11-21
1
-12
/
+13
*
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...
Justin Clark-Casey (justincc)
2011-11-21
1
-41
/
+1
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