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path: root/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs (follow)
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* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-301-90/+0
* minor: remove some mono compiler warnings in OdePluginJustin Clark-Casey (justincc)2013-07-081-1/+1
* BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams2013-01-111-1/+1
* Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-211-14/+1
* Report an error if the required native Windows ODE library can't be found.Justin Clark-Casey (justincc)2012-02-181-1/+4
* On Windows automatically load the correct native ODE library depending on whe...Justin Clark-Casey (justincc)2012-02-181-2/+22
* Remove the unused CollisionLocker from ODEJustin Clark-Casey (justincc)2011-10-181-7/+1
* refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...Justin Clark-Casey (justincc)2011-07-081-3825/+7
* minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-081-0/+2
* Allow physics proxy generation for meshes using new asset format.dahlia2011-06-291-1/+4
* force mesh proxy for simple box prims with path cutdahlia2011-04-121-0/+3
* * Re-Adding Scene TimeDilation to Object Update Packets.Teravus Ovares (Dan Olivares)2010-12-231-0/+19
* Hunting for the problem in #4777Diva Canto2010-06-191-0/+1
* Reverting my last two commits, putting back Melanie's exception handler. Does...Diva Canto2010-06-191-1/+10
* Reinstated the behavior of AddPrimShape *exactly* as it was as of December. T...Diva Canto2010-06-191-10/+1
* Remove an error in meshing error reporting. Now doesn't double-bombMelanie2010-06-181-1/+1
* Log and eat sculpt meshing exceptions caused by bad jp2 data.Melanie2010-06-121-1/+12
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-10/+10
* * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...Teravus Ovares (Dan Olivares)2009-12-031-0/+2
* * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390Teravus Ovares (Dan Olivares)2009-11-231-1/+1
* * Adds a test for if the collision is at the bottom of the capsule on avatar....Teravus Ovares (Dan Olivares)2009-11-221-1/+12
* Following various discussions on irc and in the OpenSim dev OSGrid meeting la...Justin Clark-Casey (justincc)2009-11-091-1/+1
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-031-68/+90
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| * * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-291-60/+67
| * Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2009-10-281-1/+2
| * Limit physics time dilation to 1.0John Hurliman2009-10-281-1/+1
| * * Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman2009-10-281-3/+10
| * Fixed a bad check on velocity in the ODE near() callback (it was only checkin...John Hurliman2009-10-281-3/+3
| * Move the calculation of time dilation from the scene to the physics engine. T...John Hurliman2009-10-271-2/+9
* | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-031-3/+3
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* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-28/+22
* Do case-insensitive comparisons on region names in LLStandaloneLoginModuleJohn Hurliman2009-10-261-2/+2
* * Changed the watchdog timer to improve the speed of UpdateThread(), only tra...John Hurliman2009-10-261-2/+6
* Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: I...dslake2009-10-231-2/+3
* Merge branch 'master' into vehiclesMelanie2009-10-221-0/+10
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| * Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into...John Hurliman2009-10-191-0/+4
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| | * Forgot {} on last commit.Diva Canto2009-10-191-0/+2
| | * More instrumentation in physics.Diva Canto2009-10-191-0/+2
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...John Hurliman2009-10-191-1/+1
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| * | A bit of instrumentation to figure out what's going on with physics actors.Diva Canto2009-10-181-0/+6
* | | Merge branch 'master' into vehiclesMelanie2009-10-191-1/+22
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| * | Formatting cleanup.Jeff Ames2009-10-191-1/+1
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| * * One more attempt at the NullRef In The OdePlugin. This might fix it, but ...Teravus Ovares (Dan Olivares)2009-10-161-0/+21
* | Merge branch 'master' into vehiclesMelanie2009-10-121-0/+1
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| * * Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)2009-10-101-0/+1
* | Correct a build break caused by an optimization in trunkMelanie2009-10-071-1/+1
* | Merge branch 'master' into vehiclesMelanie2009-10-061-5/+2
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| * minor: remove mono compile warningJustin Clark-Casey (justincc)2009-10-051-5/+2
* | Merge branch 'master' into vehiclesMelanie2009-10-011-11/+3
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| * Formatting cleanup.Jeff Ames2009-10-011-5/+5