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path: root/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs (follow)
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* Remove the unused CollisionLocker from ODEJustin Clark-Casey (justincc)2011-10-181-1/+4
* reduce access to ODECharacter methods to make code analysis easier. Eliminat...Justin Clark-Casey (justincc)2011-10-151-53/+35
* More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)2011-10-131-6/+10
* refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)2011-10-131-90/+57
* Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)2011-09-161-6/+13
* If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)2011-08-111-1/+5
* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-0/+2
* minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)2011-07-301-1/+4
* minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)2011-07-301-2/+5
* This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ...Diva Canto2010-12-241-0/+5
* Revolution is on the roll again! :)Revolution2010-02-141-0/+5
* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-0/+9
* * Fixes mantis 4416. Animator is dereferenced on logoutTeravus Ovares (Dan Olivares)2009-12-051-1/+4
* * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-291-2/+2
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-61/+52
* * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were b...John Hurliman2009-10-201-5/+0
* A bit of instrumentation to figure out what's going on with physics actors.Diva Canto2009-10-181-1/+8
* * One more attempt at the NullRef In The OdePlugin. This might fix it, but ...Teravus Ovares (Dan Olivares)2009-10-161-1/+1
* * Added a message for when the null reference exception occurs to make debugg...Teravus Ovares (Dan Olivares)2009-10-161-3/+4
* * A hacky attempt at resolving mantis #4260. I think ODE was unable to allo...Teravus Ovares (Dan Olivares)2009-10-161-2/+22
* * comment out the velocity test, using updates every 500 ms as set in ScenePr...Teravus Ovares (Dan Olivares)2009-10-101-0/+3
* * Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)2009-10-101-2/+13
* Alternate algorithm for fixing avatar capsule tilt (Mantis #2905)nlin2009-09-181-60/+72
* Thank you, dslake, for a set of patches to improve OpenSim startupMelanie2009-09-021-0/+5
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-08-261-4/+0
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| * Formatting cleanup, minor refactoring.Jeff Ames2009-08-261-4/+0
* | * Some Physics Scene Changes to prepare for larger regionsTeravus Ovares (Dan Olivares)2009-08-181-3/+3
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* This is the second part of the 'not crash on regionsize changes'. This le...Teravus Ovares (Dan Olivares)2009-08-071-1/+1
* * Remove hard coded 256 limitations from various places. There's no more 2...Teravus Ovares (Dan Olivares)2009-08-071-2/+2
* Revert the nonessential part of r10033 to restore sanity to trampolinesMelanie Thielker2009-07-161-4/+6
* * Tweaking collision reporting a little more in ScenePresence to not check if...Teravus Ovares2009-07-161-2/+2
* Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis #...nlin2009-07-151-8/+78
* Thank you, Twitch, for a patch to restore mayhem and murder to OpenSimMelanie Thielker2009-07-141-6/+6
* Experimental fix for tilted avatar capsule, Mantis #2905nlin2009-07-081-7/+26
* - fixes a "collection out of sync" exception in the ODE physicsDr Scofield2009-06-251-3/+9
* Formatting cleanup.Jeff Ames2009-06-101-2/+2
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* * Rudimentary angular motor implementation for the LSL Vehicle APITeravus Ovares2009-04-191-1/+5
* * Commit a variety of fixes to bugs discovered while trying to fix the NaN si...Teravus Ovares2009-04-141-11/+100
* * Added finite testing to the character and object constructorTeravus Ovares2009-04-071-4/+17
* * Added a routine to check if a PhysicsVector and Quaternion is finiteTeravus Ovares2009-04-071-25/+65
* * Fixing thread safety of avatar adding and removing from the Physics Scene i...Teravus Ovares2009-03-301-1/+3
* * Making the minimum ground offset for flying a configurable offset in the Op...Teravus Ovares2009-03-071-5/+8
* Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:Charles Krinke2009-03-061-0/+7
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-1/+1
* Add copyright headers. Minor formatting cleanup. Fix some compiler warnings...Jeff Ames2009-02-131-1/+1
* Thanks Kitto Flora for a patch that adds automatic min fly height to ODE - Ma...Dahlia Trimble2009-02-121-1/+11
* Reverts patch from tuco/mikkopa/sempuki mantis #3072Teravus Ovares2009-02-081-37/+37
* Change access levels from private to protected to facilitateMike Mazur2009-02-031-37/+37
* * Tweaks some locks when modifying an ODECharacter. This actually allows a u...Teravus Ovares2009-01-311-17/+42